% Match Often, a simple [`if`][if]/`else` isn’t enough, because you have more than two possible options. Also, conditions can get quite complex. Rust has a keyword, `match`, that allows you to replace complicated `if`/`else` groupings with something more powerful. Check it out: ```rust let x = 5; match x { 1 => println!("one"), 2 => println!("two"), 3 => println!("three"), 4 => println!("four"), 5 => println!("five"), _ => println!("something else"), } ``` [if]: if.html `match` takes an expression and then branches based on its value. Each ‘arm’ of the branch is of the form `val => expression`. When the value matches, that arm’s expression will be evaluated. It’s called `match` because of the term ‘pattern matching’, which `match` is an implementation of. There’s an [entire section on patterns][patterns] that covers all the patterns that are possible here. [patterns]: patterns.html So what’s the big advantage? Well, there are a few. First of all, `match` enforces ‘exhaustiveness checking’. Do you see that last arm, the one with the underscore (`_`)? If we remove that arm, Rust will give us an error: ```text error: non-exhaustive patterns: `_` not covered ``` In other words, Rust is trying to tell us we forgot a value. Because `x` is an integer, Rust knows that it can have a number of different values – for example, `6`. Without the `_`, however, there is no arm that could match, and so Rust refuses to compile the code. `_` acts like a ‘catch-all arm’. If none of the other arms match, the arm with `_` will, and since we have this catch-all arm, we now have an arm for every possible value of `x`, and so our program will compile successfully. `match` is also an expression, which means we can use it on the right-hand side of a `let` binding or directly where an expression is used: ```rust let x = 5; let number = match x { 1 => "one", 2 => "two", 3 => "three", 4 => "four", 5 => "five", _ => "something else", }; ``` Sometimes it’s a nice way of converting something from one type to another. # Matching on enums Another important use of the `match` keyword is to process the possible variants of an enum: ```rust enum Message { Quit, ChangeColor(i32, i32, i32), Move { x: i32, y: i32 }, Write(String), } fn quit() { /* ... */ } fn change_color(r: i32, g: i32, b: i32) { /* ... */ } fn move_cursor(x: i32, y: i32) { /* ... */ } fn process_message(msg: Message) { match msg { Message::Quit => quit(), Message::ChangeColor(r, g, b) => change_color(r, g, b), Message::Move { x: x, y: y } => move_cursor(x, y), Message::Write(s) => println!("{}", s), }; } ``` Again, the Rust compiler checks exhaustiveness, so it demands that you have a match arm for every variant of the enum. If you leave one off, it will give you a compile-time error unless you use `_`. Unlike the previous uses of `match`, you can’t use the normal `if` statement to do this. You can use the [`if let`][if-let] statement, which can be seen as an abbreviated form of `match`. [if-let]: if-let.html