fn add(x: u8, y: u8) -> u8 { ret x + y; } fn sub(x: u8, y: u8) -> u8 { ret x - y; } fn mul(x: u8, y: u8) -> u8 { ret x * y; } fn div(x: u8, y: u8) -> u8 { ret x / y; } fn rem(x: u8, y: u8) -> u8 { ret x % y; } fn lt(x: u8, y: u8) -> bool { ret x < y; } fn le(x: u8, y: u8) -> bool { ret x <= y; } fn eq(x: u8, y: u8) -> bool { ret x == y; } fn ne(x: u8, y: u8) -> bool { ret x != y; } fn ge(x: u8, y: u8) -> bool { ret x >= y; } fn gt(x: u8, y: u8) -> bool { ret x > y; } iter range(lo: u8, hi: u8) -> u8 { while lo < hi { put lo; lo += 1u8; } } // Local Variables: // mode: rust; // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: