// This test attempts to force the dynamic linker to resolve // external symbols as close to the red zone as possible. use std; import task; import std::rand; native mod rustrt { fn set_min_stack(size: uint); fn debug_get_stk_seg() -> *u8; fn unsupervise(); fn last_os_error() -> str; fn rust_getcwd() -> str; fn refcount(box: @int); fn do_gc(); fn pin_task(); fn unpin_task(); fn get_task_id(); fn sched_threads(); fn rust_get_task(); } fn calllink01() { rustrt::unsupervise(); } fn calllink02() { rustrt::last_os_error(); } fn calllink03() { rustrt::rust_getcwd(); } fn calllink04() { rustrt::refcount(@0); } fn calllink05() { rustrt::do_gc(); } fn calllink06() { rustrt::pin_task(); } fn calllink07() { rustrt::unpin_task(); } fn calllink08() { rustrt::get_task_id(); } fn calllink09() { rustrt::sched_threads(); } fn calllink10() { rustrt::rust_get_task(); } fn runtest(f: sendfn(), frame_backoff: u32) { runtest2(f, frame_backoff, 0 as *u8); } fn runtest2(f: sendfn(), frame_backoff: u32, last_stk: *u8) -> u32 { let curr_stk = rustrt::debug_get_stk_seg(); if (last_stk != curr_stk && last_stk != 0 as *u8) { // We switched stacks, go back and try to hit the dynamic linker frame_backoff } else { let frame_backoff = runtest2(f, frame_backoff, curr_stk); if frame_backoff > 1u32 { frame_backoff - 1u32 } else if frame_backoff == 1u32 { f(); 0u32 } else { 0u32 } } } fn main() { let fns = [ calllink01, calllink02, calllink03, calllink04, calllink05, calllink06, calllink07, calllink08, calllink09, calllink10 ]; let rng = rand::mk_rng(); for f in fns { let sz = rng.next() % 256u32 + 256u32; let frame_backoff = rng.next() % 10u32 + 1u32; rustrt::set_min_stack(sz as uint); task::join(task::spawn_joinable {|| runtest(f, frame_backoff);}); } }