//! The Rust Linkage Model and Symbol Names //! ======================================= //! //! The semantic model of Rust linkage is, broadly, that "there's no global //! namespace" between crates. Our aim is to preserve the illusion of this //! model despite the fact that it's not *quite* possible to implement on //! modern linkers. We initially didn't use system linkers at all, but have //! been convinced of their utility. //! //! There are a few issues to handle: //! //! - Linkers operate on a flat namespace, so we have to flatten names. //! We do this using the C++ namespace-mangling technique. Foo::bar //! symbols and such. //! //! - Symbols for distinct items with the same *name* need to get different //! linkage-names. Examples of this are monomorphizations of functions or //! items within anonymous scopes that end up having the same path. //! //! - Symbols in different crates but with same names "within" the crate need //! to get different linkage-names. //! //! - Symbol names should be deterministic: Two consecutive runs of the //! compiler over the same code base should produce the same symbol names for //! the same items. //! //! - Symbol names should not depend on any global properties of the code base, //! so that small modifications to the code base do not result in all symbols //! changing. In previous versions of the compiler, symbol names incorporated //! the SVH (Stable Version Hash) of the crate. This scheme turned out to be //! infeasible when used in conjunction with incremental compilation because //! small code changes would invalidate all symbols generated previously. //! //! - Even symbols from different versions of the same crate should be able to //! live next to each other without conflict. //! //! In order to fulfill the above requirements the following scheme is used by //! the compiler: //! //! The main tool for avoiding naming conflicts is the incorporation of a 64-bit //! hash value into every exported symbol name. Anything that makes a difference //! to the symbol being named, but does not show up in the regular path needs to //! be fed into this hash: //! //! - Different monomorphizations of the same item have the same path but differ //! in their concrete type parameters, so these parameters are part of the //! data being digested for the symbol hash. //! //! - Rust allows items to be defined in anonymous scopes, such as in //! `fn foo() { { fn bar() {} } { fn bar() {} } }`. Both `bar` functions have //! the path `foo::bar`, since the anonymous scopes do not contribute to the //! path of an item. The compiler already handles this case via so-called //! disambiguating `DefPaths` which use indices to distinguish items with the //! same name. The DefPaths of the functions above are thus `foo[0]::bar[0]` //! and `foo[0]::bar[1]`. In order to incorporate this disambiguation //! information into the symbol name too, these indices are fed into the //! symbol hash, so that the above two symbols would end up with different //! hash values. //! //! The two measures described above suffice to avoid intra-crate conflicts. In //! order to also avoid inter-crate conflicts two more measures are taken: //! //! - The name of the crate containing the symbol is prepended to the symbol //! name, i.e., symbols are "crate qualified". For example, a function `foo` in //! module `bar` in crate `baz` would get a symbol name like //! `baz::bar::foo::{hash}` instead of just `bar::foo::{hash}`. This avoids //! simple conflicts between functions from different crates. //! //! - In order to be able to also use symbols from two versions of the same //! crate (which naturally also have the same name), a stronger measure is //! required: The compiler accepts an arbitrary "disambiguator" value via the //! `-C metadata` command-line argument. This disambiguator is then fed into //! the symbol hash of every exported item. Consequently, the symbols in two //! identical crates but with different disambiguators are not in conflict //! with each other. This facility is mainly intended to be used by build //! tools like Cargo. //! //! A note on symbol name stability //! ------------------------------- //! Previous versions of the compiler resorted to feeding NodeIds into the //! symbol hash in order to disambiguate between items with the same path. The //! current version of the name generation algorithm takes great care not to do //! that, since NodeIds are notoriously unstable: A small change to the //! code base will offset all NodeIds after the change and thus, much as using //! the SVH in the hash, invalidate an unbounded number of symbol names. This //! makes re-using previously compiled code for incremental compilation //! virtually impossible. Thus, symbol hash generation exclusively relies on //! DefPaths which are much more robust in the face of changes to the code base. use rustc::hir::def_id::LOCAL_CRATE; use rustc::hir::Node; use rustc::hir::CodegenFnAttrFlags; use rustc::session::config::SymbolManglingVersion; use rustc::ty::query::Providers; use rustc::ty::{self, TyCtxt, Instance}; use rustc::mir::mono::{MonoItem, InstantiationMode}; use syntax_pos::symbol::InternedString; use log::debug; mod legacy; mod v0; pub fn provide(providers: &mut Providers<'_>) { *providers = Providers { symbol_name: |tcx, instance| ty::SymbolName { name: symbol_name(tcx, instance), }, ..*providers }; } fn symbol_name(tcx: TyCtxt<'tcx>, instance: Instance<'tcx>) -> InternedString { let def_id = instance.def_id(); let substs = instance.substs; debug!("symbol_name(def_id={:?}, substs={:?})", def_id, substs); let hir_id = tcx.hir().as_local_hir_id(def_id); if def_id.is_local() { if tcx.plugin_registrar_fn(LOCAL_CRATE) == Some(def_id) { let disambiguator = tcx.sess.local_crate_disambiguator(); return InternedString::intern(&tcx.sess.generate_plugin_registrar_symbol(disambiguator)); } if tcx.proc_macro_decls_static(LOCAL_CRATE) == Some(def_id) { let disambiguator = tcx.sess.local_crate_disambiguator(); return InternedString::intern(&tcx.sess.generate_proc_macro_decls_symbol(disambiguator)); } } // FIXME(eddyb) Precompute a custom symbol name based on attributes. let is_foreign = if let Some(id) = hir_id { match tcx.hir().get(id) { Node::ForeignItem(_) => true, _ => false, } } else { tcx.is_foreign_item(def_id) }; let attrs = tcx.codegen_fn_attrs(def_id); if is_foreign { if let Some(name) = attrs.link_name { return name.as_interned_str(); } // Don't mangle foreign items. return tcx.item_name(def_id).as_interned_str(); } if let Some(name) = &attrs.export_name { // Use provided name return name.as_interned_str(); } if attrs.flags.contains(CodegenFnAttrFlags::NO_MANGLE) { // Don't mangle return tcx.item_name(def_id).as_interned_str(); } let is_generic = substs.non_erasable_generics().next().is_some(); let avoid_cross_crate_conflicts = // If this is an instance of a generic function, we also hash in // the ID of the instantiating crate. This avoids symbol conflicts // in case the same instances is emitted in two crates of the same // project. is_generic || // If we're dealing with an instance of a function that's inlined from // another crate but we're marking it as globally shared to our // compliation (aka we're not making an internal copy in each of our // codegen units) then this symbol may become an exported (but hidden // visibility) symbol. This means that multiple crates may do the same // and we want to be sure to avoid any symbol conflicts here. match MonoItem::Fn(instance).instantiation_mode(tcx) { InstantiationMode::GloballyShared { may_conflict: true } => true, _ => false, }; let instantiating_crate = if avoid_cross_crate_conflicts { Some(if is_generic { if !def_id.is_local() && tcx.sess.opts.share_generics() { // If we are re-using a monomorphization from another crate, // we have to compute the symbol hash accordingly. let upstream_monomorphizations = tcx.upstream_monomorphizations_for(def_id); upstream_monomorphizations .and_then(|monos| monos.get(&substs).cloned()) .unwrap_or(LOCAL_CRATE) } else { LOCAL_CRATE } } else { LOCAL_CRATE }) } else { None }; // Pick the crate responsible for the symbol mangling version, which has to: // 1. be stable for each instance, whether it's being defined or imported // 2. obey each crate's own `-Z symbol-mangling-version`, as much as possible // We solve these as follows: // 1. because symbol names depend on both `def_id` and `instantiating_crate`, // both their `CrateNum`s are stable for any given instance, so we can pick // either and have a stable choice of symbol mangling version // 2. we favor `instantiating_crate` where possible (i.e. when `Some`) let mangling_version_crate = instantiating_crate.unwrap_or(def_id.krate); let mangling_version = if mangling_version_crate == LOCAL_CRATE { tcx.sess.opts.debugging_opts.symbol_mangling_version } else { tcx.symbol_mangling_version(mangling_version_crate) }; let mangled = match mangling_version { SymbolManglingVersion::Legacy => legacy::mangle(tcx, instance, instantiating_crate), SymbolManglingVersion::V0 => v0::mangle(tcx, instance, instantiating_crate), }; InternedString::intern(&mangled) }