native "rust" mod rustrt { fn rust_list_files(path: str) -> @[str]; fn rust_file_is_dir(path: str) -> int; } fn list_dir(path: str) -> [str] { ret *rustrt::rust_list_files(path + "*"); } fn path_is_absolute(p: str) -> bool { ret str::char_at(p, 0u) == '/' || str::char_at(p, 1u) == ':' && str::char_at(p, 2u) == '\\'; } /* FIXME: win32 path handling actually accepts '/' or '\' and has subtly * different semantics for each. Since we build on mingw, we are usually * dealing with /-separated paths. But the whole interface to splitting and * joining pathnames needs a bit more abstraction on win32. Possibly a vec or * tag type. */ const path_sep: char = '/'; const alt_path_sep: char = '\\'; // Local Variables: // mode: rust; // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: