// Copyright 2014 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Native threads //! //! ## The threading model //! //! An executing Rust program consists of a collection of native OS threads, //! each with their own stack and local state. //! //! Communication between threads can be done through //! [channels](../../std/comm/index.html), Rust's message-passing //! types, along with [other forms of thread //! synchronization](../../std/sync/index.html) and shared-memory data //! structures. In particular, types that are guaranteed to be //! threadsafe are easily shared between threads using the //! atomically-reference-counted container, //! [`Arc`](../../std/sync/struct.Arc.html). //! //! Fatal logic errors in Rust cause *thread panic*, during which //! a thread will unwind the stack, running destructors and freeing //! owned resources. Thread panic is unrecoverable from within //! the panicking thread (i.e. there is no 'try/catch' in Rust), but //! panic may optionally be detected from a different thread. If //! the main thread panics the application will exit with a non-zero //! exit code. //! //! When the main thread of a Rust program terminates, the entire program shuts //! down, even if other threads are still running. However, this module provides //! convenient facilities for automatically waiting for the termination of a //! child thread (i.e., join), described below. //! //! ## The `Thread` type //! //! Already-running threads are represented via the `Thread` type, which you can //! get in one of two ways: //! //! * By spawning a new thread, e.g. using the `Thread::spawn` constructor; //! * By requesting the current thread, using the `Thread::current` function. //! //! Threads can be named, and provide some built-in support for low-level //! synchronization described below. //! //! The `Thread::current()` function is available even for threads not spawned //! by the APIs of this module. //! //! ## Spawning a thread //! //! A new thread can be spawned using the `Thread::spawn` function: //! //! ```rust //! use std::thread::Thread; //! //! let guard = Thread::spawn(move || { //! println!("Hello, World!"); //! // some computation here //! }); //! let result = guard.join(); //! ``` //! //! The `spawn` function doesn't return a `Thread` directly; instead, it returns //! a *join guard* from which a `Thread` can be extracted. The join guard is an //! RAII-style guard that will automatically join the child thread (block until //! it terminates) when it is dropped. You can join the child thread in advance //! by calling the `join` method on the guard, which will also return the result //! produced by the thread. //! //! If you instead wish to *detach* the child thread, allowing it to outlive its //! parent, you can use the `detach` method on the guard, //! //! A handle to the thread itself is available via the `thread` method on the //! join guard. //! //! ## Configuring threads //! //! A new thread can be configured before it is spawned via the `Builder` type, //! which currently allows you to set the name, stack size, and writers for //! `println!` and `panic!` for the child thread: //! //! ```rust //! use std::thread; //! //! thread::Builder::new().name("child1".to_string()).spawn(move || { //! println!("Hello, world!") //! }).detach(); //! ``` //! //! ## Blocking support: park and unpark //! //! Every thread is equipped with some basic low-level blocking support, via the //! `park` and `unpark` functions. //! //! Conceptually, each `Thread` handle has an associated token, which is //! initially not present: //! //! * The `Thread::park()` function blocks the current thread unless or until //! the token is available for its thread handle, at which point It atomically //! consumes the token. It may also return *spuriously*, without consuming the //! token. //! //! * The `unpark()` method on a `Thread` atomically makes the token available //! if it wasn't already. //! //! In other words, each `Thread` acts a bit like a semaphore with initial count //! 0, except that the semaphore is *saturating* (the count cannot go above 1), //! and can return spuriously. //! //! The API is typically used by acquiring a handle to the current thread, //! placing that handle in a shared data structure so that other threads can //! find it, and then `park`ing. When some desired condition is met, another //! thread calls `unpark` on the handle. //! //! The motivation for this design is twofold: //! //! * It avoids the need to allocate mutexes and condvars when building new //! synchronization primitives; the threads already provide basic blocking/signaling. //! //! * It can be implemented highly efficiently on many platforms. use any::Any; use boxed::Box; use cell::UnsafeCell; use clone::Clone; use kinds::{Send, Sync}; use ops::{Drop, FnOnce}; use option::Option::{self, Some, None}; use result::Result::{Err, Ok}; use sync::{Mutex, Condvar, Arc}; use str::Str; use string::String; use rt::{self, unwind}; use io::{Writer, stdio}; use thunk::Thunk; use sys::thread as imp; use sys_common::{stack, thread_info}; /// Thread configuation. Provides detailed control over the properties /// and behavior of new threads. pub struct Builder { // A name for the thread-to-be, for identification in panic messages name: Option, // The size of the stack for the spawned thread stack_size: Option, // Thread-local stdout stdout: Option>, // Thread-local stderr stderr: Option>, } impl Builder { /// Generate the base configuration for spawning a thread, from which /// configuration methods can be chained. pub fn new() -> Builder { Builder { name: None, stack_size: None, stdout: None, stderr: None, } } /// Name the thread-to-be. Currently the name is used for identification /// only in panic messages. pub fn name(mut self, name: String) -> Builder { self.name = Some(name); self } /// Set the size of the stack for the new thread. pub fn stack_size(mut self, size: uint) -> Builder { self.stack_size = Some(size); self } /// Redirect thread-local stdout. #[experimental = "Will likely go away after proc removal"] pub fn stdout(mut self, stdout: Box) -> Builder { self.stdout = Some(stdout); self } /// Redirect thread-local stderr. #[experimental = "Will likely go away after proc removal"] pub fn stderr(mut self, stderr: Box) -> Builder { self.stderr = Some(stderr); self } /// Spawn a new joinable thread, and return a JoinGuard guard for it. /// /// See `Thead::spawn` and the module doc for more details. pub fn spawn(self, f: F) -> JoinGuard where T: Send, F: FnOnce() -> T, F: Send { self.spawn_inner(Thunk::new(f)) } fn spawn_inner(self, f: Thunk<(), T>) -> JoinGuard { let my_packet = Packet(Arc::new(UnsafeCell::new(None))); let their_packet = Packet(my_packet.0.clone()); let Builder { name, stack_size, stdout, stderr } = self; let stack_size = stack_size.unwrap_or(rt::min_stack()); let my_thread = Thread::new(name); let their_thread = my_thread.clone(); // Spawning a new OS thread guarantees that __morestack will never get // triggered, but we must manually set up the actual stack bounds once // this function starts executing. This raises the lower limit by a bit // because by the time that this function is executing we've already // consumed at least a little bit of stack (we don't know the exact byte // address at which our stack started). let main = move |:| { let something_around_the_top_of_the_stack = 1; let addr = &something_around_the_top_of_the_stack as *const int; let my_stack_top = addr as uint; let my_stack_bottom = my_stack_top - stack_size + 1024; unsafe { stack::record_os_managed_stack_bounds(my_stack_bottom, my_stack_top); } thread_info::set( (my_stack_bottom, my_stack_top), unsafe { imp::guard::current() }, their_thread ); let mut output = None; let f: Thunk<(), T> = if stdout.is_some() || stderr.is_some() { Thunk::new(move |:| { let _ = stdout.map(stdio::set_stdout); let _ = stderr.map(stdio::set_stderr); f.invoke(()) }) } else { f }; let try_result = { let ptr = &mut output; // There are two primary reasons that general try/catch is // unsafe. The first is that we do not support nested // try/catch. The fact that this is happening in a newly-spawned // thread suffices. The second is that unwinding while unwinding // is not defined. We take care of that by having an // 'unwinding' flag in the thread itself. For these reasons, // this unsafety should be ok. unsafe { unwind::try(move || *ptr = Some(f.invoke(()))) } }; unsafe { *their_packet.0.get() = Some(match (output, try_result) { (Some(data), Ok(_)) => Ok(data), (None, Err(cause)) => Err(cause), _ => unreachable!() }); } }; JoinGuard { native: unsafe { imp::create(stack_size, Thunk::new(main)) }, joined: false, packet: my_packet, thread: my_thread, } } } struct Inner { name: Option, lock: Mutex, // true when there is a buffered unpark cvar: Condvar, } unsafe impl Sync for Inner {} #[derive(Clone)] /// A handle to a thread. pub struct Thread { inner: Arc, } unsafe impl Sync for Thread {} impl Thread { // Used only internally to construct a thread object without spawning fn new(name: Option) -> Thread { Thread { inner: Arc::new(Inner { name: name, lock: Mutex::new(false), cvar: Condvar::new(), }) } } /// Spawn a new joinable thread, returning a `JoinGuard` for it. /// /// The join guard can be used to explicitly join the child thread (via /// `join`), returning `Result`, or it will implicitly join the child /// upon being dropped. To detach the child, allowing it to outlive the /// current thread, use `detach`. See the module documentation for additional details. pub fn spawn(f: F) -> JoinGuard where T: Send, F: FnOnce() -> T, F: Send { Builder::new().spawn(f) } /// Gets a handle to the thread that invokes it. pub fn current() -> Thread { thread_info::current_thread() } /// Cooperatively give up a timeslice to the OS scheduler. pub fn yield_now() { unsafe { imp::yield_now() } } /// Determines whether the current thread is panicking. #[inline] pub fn panicking() -> bool { unwind::panicking() } /// Block unless or until the current thread's token is made available (may wake spuriously). /// /// See the module doc for more detail. // // The implementation currently uses the trivial strategy of a Mutex+Condvar // with wakeup flag, which does not actually allow spurious wakeups. In the // future, this will be implemented in a more efficient way, perhaps along the lines of // http://cr.openjdk.java.net/~stefank/6989984.1/raw_files/new/src/os/linux/vm/os_linux.cpp // or futuxes, and in either case may allow spurious wakeups. pub fn park() { let thread = Thread::current(); let mut guard = thread.inner.lock.lock().unwrap(); while !*guard { guard = thread.inner.cvar.wait(guard).unwrap(); } *guard = false; } /// Atomically makes the handle's token available if it is not already. /// /// See the module doc for more detail. pub fn unpark(&self) { let mut guard = self.inner.lock.lock().unwrap(); if !*guard { *guard = true; self.inner.cvar.notify_one(); } } /// Get the thread's name. pub fn name(&self) -> Option<&str> { self.inner.name.as_ref().map(|s| s.as_slice()) } } // a hack to get around privacy restrictions impl thread_info::NewThread for Thread { fn new(name: Option) -> Thread { Thread::new(name) } } /// Indicates the manner in which a thread exited. /// /// A thread that completes without panicking is considered to exit successfully. pub type Result = ::result::Result>; struct Packet(Arc>>>); unsafe impl Send for Packet {} unsafe impl Sync for Packet {} #[must_use] /// An RAII-style guard that will block until thread termination when dropped. /// /// The type `T` is the return type for the thread's main function. pub struct JoinGuard { native: imp::rust_thread, thread: Thread, joined: bool, packet: Packet, } unsafe impl Sync for JoinGuard {} impl JoinGuard { /// Extract a handle to the thread this guard will join on. pub fn thread(&self) -> &Thread { &self.thread } /// Wait for the associated thread to finish, returning the result of the thread's /// calculation. /// /// If the child thread panics, `Err` is returned with the parameter given /// to `panic`. pub fn join(mut self) -> Result { assert!(!self.joined); unsafe { imp::join(self.native) }; self.joined = true; unsafe { (*self.packet.0.get()).take().unwrap() } } /// Detaches the child thread, allowing it to outlive its parent. pub fn detach(mut self) { unsafe { imp::detach(self.native) }; self.joined = true; // avoid joining in the destructor } } #[unsafe_destructor] impl Drop for JoinGuard { fn drop(&mut self) { if !self.joined { unsafe { imp::join(self.native) }; } } } #[cfg(test)] mod test { use prelude::v1::*; use any::Any; use sync::mpsc::{channel, Sender}; use boxed::BoxAny; use result; use std::io::{ChanReader, ChanWriter}; use super::{Thread, Builder}; use thunk::Thunk; // !!! These tests are dangerous. If something is buggy, they will hang, !!! // !!! instead of exiting cleanly. This might wedge the buildbots. !!! #[test] fn test_unnamed_thread() { Thread::spawn(move|| { assert!(Thread::current().name().is_none()); }).join().map_err(|_| ()).unwrap(); } #[test] fn test_named_thread() { Builder::new().name("ada lovelace".to_string()).spawn(move|| { assert!(Thread::current().name().unwrap() == "ada lovelace".to_string()); }).join().map_err(|_| ()).unwrap(); } #[test] fn test_run_basic() { let (tx, rx) = channel(); Thread::spawn(move|| { tx.send(()).unwrap(); }).detach(); rx.recv().unwrap(); } #[test] fn test_join_success() { match Thread::spawn(move|| -> String { "Success!".to_string() }).join().as_ref().map(|s| s.as_slice()) { result::Result::Ok("Success!") => (), _ => panic!() } } #[test] fn test_join_panic() { match Thread::spawn(move|| { panic!() }).join() { result::Result::Err(_) => (), result::Result::Ok(()) => panic!() } } #[test] fn test_spawn_sched() { use clone::Clone; let (tx, rx) = channel(); fn f(i: int, tx: Sender<()>) { let tx = tx.clone(); Thread::spawn(move|| { if i == 0 { tx.send(()).unwrap(); } else { f(i - 1, tx); } }).detach(); } f(10, tx); rx.recv().unwrap(); } #[test] fn test_spawn_sched_childs_on_default_sched() { let (tx, rx) = channel(); Thread::spawn(move|| { Thread::spawn(move|| { tx.send(()).unwrap(); }).detach(); }).detach(); rx.recv().unwrap(); } fn avoid_copying_the_body(spawnfn: F) where F: FnOnce(Thunk) { let (tx, rx) = channel::(); let x = box 1; let x_in_parent = (&*x) as *const int as uint; spawnfn(Thunk::new(move|| { let x_in_child = (&*x) as *const int as uint; tx.send(x_in_child).unwrap(); })); let x_in_child = rx.recv().unwrap(); assert_eq!(x_in_parent, x_in_child); } #[test] fn test_avoid_copying_the_body_spawn() { avoid_copying_the_body(|v| { Thread::spawn(move || v.invoke(())).detach(); }); } #[test] fn test_avoid_copying_the_body_thread_spawn() { avoid_copying_the_body(|f| { Thread::spawn(move|| { f.invoke(()); }).detach(); }) } #[test] fn test_avoid_copying_the_body_join() { avoid_copying_the_body(|f| { let _ = Thread::spawn(move|| { f.invoke(()) }).join(); }) } #[test] fn test_child_doesnt_ref_parent() { // If the child refcounts the parent task, this will stack overflow when // climbing the task tree to dereference each ancestor. (See #1789) // (well, it would if the constant were 8000+ - I lowered it to be more // valgrind-friendly. try this at home, instead..!) static GENERATIONS: uint = 16; fn child_no(x: uint) -> Thunk { return Thunk::new(move|| { if x < GENERATIONS { Thread::spawn(move|| child_no(x+1).invoke(())).detach(); } }); } Thread::spawn(|| child_no(0).invoke(())).detach(); } #[test] fn test_simple_newsched_spawn() { Thread::spawn(move || {}).detach(); } #[test] fn test_try_panic_message_static_str() { match Thread::spawn(move|| { panic!("static string"); }).join() { Err(e) => { type T = &'static str; assert!(e.is::()); assert_eq!(*e.downcast::().unwrap(), "static string"); } Ok(()) => panic!() } } #[test] fn test_try_panic_message_owned_str() { match Thread::spawn(move|| { panic!("owned string".to_string()); }).join() { Err(e) => { type T = String; assert!(e.is::()); assert_eq!(*e.downcast::().unwrap(), "owned string".to_string()); } Ok(()) => panic!() } } #[test] fn test_try_panic_message_any() { match Thread::spawn(move|| { panic!(box 413u16 as Box); }).join() { Err(e) => { type T = Box; assert!(e.is::()); let any = e.downcast::().unwrap(); assert!(any.is::()); assert_eq!(*any.downcast::().unwrap(), 413u16); } Ok(()) => panic!() } } #[test] fn test_try_panic_message_unit_struct() { struct Juju; match Thread::spawn(move|| { panic!(Juju) }).join() { Err(ref e) if e.is::() => {} Err(_) | Ok(()) => panic!() } } #[test] fn test_stdout() { let (tx, rx) = channel(); let mut reader = ChanReader::new(rx); let stdout = ChanWriter::new(tx); let r = Builder::new().stdout(box stdout as Box).spawn(move|| { print!("Hello, world!"); }).join(); assert!(r.is_ok()); let output = reader.read_to_string().unwrap(); assert_eq!(output, "Hello, world!".to_string()); } // NOTE: the corresponding test for stderr is in run-pass/task-stderr, due // to the test harness apparently interfering with stderr configuration. }