#![feature(tool_lints)] #![allow(clippy::many_single_char_names)] #[derive(Copy, Clone)] struct Foo(u8); #[derive(Copy, Clone)] struct Bar(u32); fn good(a: &mut u32, b: u32, c: &Bar, d: &u32) { } fn bad(x: &u16, y: &Foo) { } fn main() { let (mut a, b, c, d, x, y) = (0, 0, Bar(0), 0, 0, Foo(0)); good(&mut a, b, &c, &d); bad(&x, &y); }