//@ compile-flags:-g // === GDB TESTS =================================================================================== // gdb-command:run // gdb-command:print simple // gdb-check:$1 = struct_with_destructor::WithDestructor {x: 10, y: 20} // gdb-command:print noDestructor // gdb-check:$2 = struct_with_destructor::NoDestructorGuarded {a: struct_with_destructor::NoDestructor {x: 10, y: 20}, guard: -1} // gdb-command:print withDestructor // gdb-check:$3 = struct_with_destructor::WithDestructorGuarded {a: struct_with_destructor::WithDestructor {x: 10, y: 20}, guard: -1} // gdb-command:print nested // gdb-check:$4 = struct_with_destructor::NestedOuter {a: struct_with_destructor::NestedInner {a: struct_with_destructor::WithDestructor {x: 7890, y: 9870}}} // === LLDB TESTS ================================================================================== // lldb-command:run // lldb-command:v simple // lldb-check:[...] { x = 10 y = 20 } // lldb-command:v noDestructor // lldb-check:[...] { a = { x = 10 y = 20 } guard = -1 } // lldb-command:v withDestructor // lldb-check:[...] { a = { x = 10 y = 20 } guard = -1 } // lldb-command:v nested // lldb-check:[...] { a = { a = { x = 7890 y = 9870 } } } #![allow(unused_variables)] #![feature(omit_gdb_pretty_printer_section)] #![omit_gdb_pretty_printer_section] struct NoDestructor { x: i32, y: i64 } struct WithDestructor { x: i32, y: i64 } impl Drop for WithDestructor { fn drop(&mut self) {} } struct NoDestructorGuarded { a: NoDestructor, guard: i64 } struct WithDestructorGuarded { a: WithDestructor, guard: i64 } struct NestedInner { a: WithDestructor } impl Drop for NestedInner { fn drop(&mut self) {} } struct NestedOuter { a: NestedInner } // The compiler adds a 'destructed' boolean field to structs implementing Drop. This field is used // at runtime to prevent drop() to be executed more than once. // This field must be incorporated by the debug info generation. Otherwise the debugger assumes a // wrong size/layout for the struct. fn main() { let simple = WithDestructor { x: 10, y: 20 }; let noDestructor = NoDestructorGuarded { a: NoDestructor { x: 10, y: 20 }, guard: -1 }; // If the destructor flag field is not incorporated into the debug info for 'WithDestructor' // then the debugger will have an invalid offset for the field 'guard' and thus should not be // able to read its value correctly (dots are padding bytes, D is the boolean destructor flag): // // 64 bit // // NoDestructorGuarded = 0000....00000000FFFFFFFF // <--------------><------> // NoDestructor guard // // // withDestructorGuarded = 0000....00000000D.......FFFFFFFF // <--------------><------> // How debug info says it is // WithDestructor guard // // <----------------------><------> // How it actually is // WithDestructor guard // // 32 bit // // NoDestructorGuarded = 000000000000FFFFFFFF // <----------><------> // NoDestructor guard // // // withDestructorGuarded = 000000000000D...FFFFFFFF // <----------><------> // How debug info says it is // WithDestructor guard // // <--------------><------> // How it actually is // WithDestructor guard // let withDestructor = WithDestructorGuarded { a: WithDestructor { x: 10, y: 20 }, guard: -1 }; // expected layout (64 bit) = xxxx....yyyyyyyyD.......D... // <--WithDestructor------> // <-------NestedInner--------> // <-------NestedOuter--------> let nested = NestedOuter { a: NestedInner { a: WithDestructor { x: 7890, y: 9870 } } }; zzz(); // #break } fn zzz() {()}