// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! The implementations of `Rand` for the built-in types. use core::prelude::*; use core::char; use core::int; use core::uint; use {Rand,Rng}; impl Rand for int { #[inline] fn rand(rng: &mut R) -> int { if int::BITS == 32 { rng.gen::() as int } else { rng.gen::() as int } } } impl Rand for i8 { #[inline] fn rand(rng: &mut R) -> i8 { rng.next_u32() as i8 } } impl Rand for i16 { #[inline] fn rand(rng: &mut R) -> i16 { rng.next_u32() as i16 } } impl Rand for i32 { #[inline] fn rand(rng: &mut R) -> i32 { rng.next_u32() as i32 } } impl Rand for i64 { #[inline] fn rand(rng: &mut R) -> i64 { rng.next_u64() as i64 } } impl Rand for uint { #[inline] fn rand(rng: &mut R) -> uint { if uint::BITS == 32 { rng.gen::() as uint } else { rng.gen::() as uint } } } impl Rand for u8 { #[inline] fn rand(rng: &mut R) -> u8 { rng.next_u32() as u8 } } impl Rand for u16 { #[inline] fn rand(rng: &mut R) -> u16 { rng.next_u32() as u16 } } impl Rand for u32 { #[inline] fn rand(rng: &mut R) -> u32 { rng.next_u32() } } impl Rand for u64 { #[inline] fn rand(rng: &mut R) -> u64 { rng.next_u64() } } macro_rules! float_impls { ($mod_name:ident, $ty:ty, $mantissa_bits:expr, $method_name:ident) => { mod $mod_name { use {Rand, Rng, Open01, Closed01}; const SCALE: $ty = (1u64 << $mantissa_bits) as $ty; impl Rand for $ty { /// Generate a floating point number in the half-open /// interval `[0,1)`. /// /// See `Closed01` for the closed interval `[0,1]`, /// and `Open01` for the open interval `(0,1)`. #[inline] fn rand(rng: &mut R) -> $ty { rng.$method_name() } } impl Rand for Open01<$ty> { #[inline] fn rand(rng: &mut R) -> Open01<$ty> { // add a small amount (specifically 2 bits below // the precision of f64/f32 at 1.0), so that small // numbers are larger than 0, but large numbers // aren't pushed to/above 1. Open01(rng.$method_name() + 0.25 / SCALE) } } impl Rand for Closed01<$ty> { #[inline] fn rand(rng: &mut R) -> Closed01<$ty> { // rescale so that 1.0 - epsilon becomes 1.0 // precisely. Closed01(rng.$method_name() * SCALE / (SCALE - 1.0)) } } } } } float_impls! { f64_rand_impls, f64, 53, next_f64 } float_impls! { f32_rand_impls, f32, 24, next_f32 } impl Rand for char { #[inline] fn rand(rng: &mut R) -> char { // a char is 21 bits static CHAR_MASK: u32 = 0x001f_ffff; loop { // Rejection sampling. About 0.2% of numbers with at most // 21-bits are invalid codepoints (surrogates), so this // will succeed first go almost every time. match char::from_u32(rng.next_u32() & CHAR_MASK) { Some(c) => return c, None => {} } } } } impl Rand for bool { #[inline] fn rand(rng: &mut R) -> bool { rng.gen::() & 1 == 1 } } macro_rules! tuple_impl { // use variables to indicate the arity of the tuple ($($tyvar:ident),* ) => { // the trailing commas are for the 1 tuple impl< $( $tyvar : Rand ),* > Rand for ( $( $tyvar ),* , ) { #[inline] fn rand(_rng: &mut R) -> ( $( $tyvar ),* , ) { ( // use the $tyvar's to get the appropriate number of // repeats (they're not actually needed) $( _rng.gen::<$tyvar>() ),* , ) } } } } impl Rand for () { #[inline] fn rand(_: &mut R) -> () { () } } tuple_impl!{A} tuple_impl!{A, B} tuple_impl!{A, B, C} tuple_impl!{A, B, C, D} tuple_impl!{A, B, C, D, E} tuple_impl!{A, B, C, D, E, F} tuple_impl!{A, B, C, D, E, F, G} tuple_impl!{A, B, C, D, E, F, G, H} tuple_impl!{A, B, C, D, E, F, G, H, I} tuple_impl!{A, B, C, D, E, F, G, H, I, J} tuple_impl!{A, B, C, D, E, F, G, H, I, J, K} tuple_impl!{A, B, C, D, E, F, G, H, I, J, K, L} impl Rand for Option { #[inline] fn rand(rng: &mut R) -> Option { if rng.gen() { Some(rng.gen()) } else { None } } } #[cfg(test)] mod tests { use std::prelude::v1::*; use std::rand::{Rng, thread_rng, Open01, Closed01}; struct ConstantRng(u64); impl Rng for ConstantRng { fn next_u32(&mut self) -> u32 { let ConstantRng(v) = *self; v as u32 } fn next_u64(&mut self) -> u64 { let ConstantRng(v) = *self; v } } #[test] fn floating_point_edge_cases() { // the test for exact equality is correct here. assert!(ConstantRng(0xffff_ffff).gen::() != 1.0); assert!(ConstantRng(0xffff_ffff_ffff_ffff).gen::() != 1.0); } #[test] fn rand_open() { // this is unlikely to catch an incorrect implementation that // generates exactly 0 or 1, but it keeps it sane. let mut rng = thread_rng(); for _ in 0..1_000 { // strict inequalities let Open01(f) = rng.gen::>(); assert!(0.0 < f && f < 1.0); let Open01(f) = rng.gen::>(); assert!(0.0 < f && f < 1.0); } } #[test] fn rand_closed() { let mut rng = thread_rng(); for _ in 0..1_000 { // strict inequalities let Closed01(f) = rng.gen::>(); assert!(0.0 <= f && f <= 1.0); let Closed01(f) = rng.gen::>(); assert!(0.0 <= f && f <= 1.0); } } }