export bitv; export union; export intersect; export assign; export clone; export get; export equal; export clear; export set_all; export invert; export difference; export set; export is_true; export is_false; export to_vec; export to_str; export eq_vec; // FIXME (#2341): With recursive object types, we could implement binary // methods like union, intersection, and difference. At that point, we could // write an optimizing version of this module that produces a different obj // for the case where nbits <= 32. /// The bitvector type type bitv = @{storage: ~[mut uint], nbits: uint}; const uint_bits: uint = 32u + (1u << 32u >> 27u); /** * Constructs a bitvector * * # Arguments * * * nbits - The number of bits in the bitvector * * init - If true then the bits are initialized to 1, otherwise 0 */ fn bitv(nbits: uint, init: bool) -> bitv { let elt = if init { !0u } else { 0u }; let storage = vec::to_mut(vec::from_elem(nbits / uint_bits + 1u, elt)); ret @{storage: storage, nbits: nbits}; } fn process(v0: bitv, v1: bitv, op: fn(uint, uint) -> uint) -> bool { let len = vec::len(v1.storage); assert (vec::len(v0.storage) == len); assert (v0.nbits == v1.nbits); let mut changed = false; for uint::range(0u, len) |i| { let w0 = v0.storage[i]; let w1 = v1.storage[i]; let w = op(w0, w1); if w0 != w { changed = true; v0.storage[i] = w; } }; ret changed; } fn lor(w0: uint, w1: uint) -> uint { ret w0 | w1; } fn union(v0: bitv, v1: bitv) -> bool { let sub = lor; ret process(v0, v1, sub); } fn land(w0: uint, w1: uint) -> uint { ret w0 & w1; } /** * Calculates the intersection of two bitvectors * * Sets `v0` to the intersection of `v0` and `v1`. Both bitvectors must be the * same length. Returns 'true' if `v0` was changed. */ fn intersect(v0: bitv, v1: bitv) -> bool { let sub = land; ret process(v0, v1, sub); } fn right(_w0: uint, w1: uint) -> uint { ret w1; } /** * Assigns the value of `v1` to `v0` * * Both bitvectors must be the same length. Returns `true` if `v0` was changed */ fn assign(v0: bitv, v1: bitv) -> bool { let sub = right; ret process(v0, v1, sub); } /// Makes a copy of a bitvector fn clone(v: bitv) -> bitv { let storage = vec::to_mut(vec::from_elem(v.nbits / uint_bits + 1u, 0u)); let len = vec::len(v.storage); for uint::range(0u, len) |i| { storage[i] = v.storage[i]; }; ret @{storage: storage, nbits: v.nbits}; } /// Retrieve the value at index `i` #[inline(always)] pure fn get(v: bitv, i: uint) -> bool { assert (i < v.nbits); let bits = uint_bits; let w = i / bits; let b = i % bits; let x = 1u & v.storage[w] >> b; ret x == 1u; } /** * Compares two bitvectors * * Both bitvectors must be the same length. Returns `true` if both bitvectors * contain identical elements. */ fn equal(v0: bitv, v1: bitv) -> bool { if v0.nbits != v1.nbits { ret false; } let len = vec::len(v1.storage); for uint::iterate(0u, len) |i| { if v0.storage[i] != v1.storage[i] { ret false; } } } /// Set all bits to 0 #[inline(always)] fn clear(v: bitv) { for each_storage(v) |w| { w = 0u } } /// Set all bits to 1 #[inline(always)] fn set_all(v: bitv) { for each_storage(v) |w| { w = !0u } } /// Invert all bits #[inline(always)] fn invert(v: bitv) { for each_storage(v) |w| { w = !w } } /** * Calculate the difference between two bitvectors * * Sets each element of `v0` to the value of that element minus the element * of `v1` at the same index. Both bitvectors must be the same length. * * Returns `true` if `v0` was changed. */ fn difference(v0: bitv, v1: bitv) -> bool { invert(v1); let b = intersect(v0, v1); invert(v1); ret b; } /** * Set the value of a bit at a given index * * `i` must be less than the length of the bitvector. */ #[inline(always)] fn set(v: bitv, i: uint, x: bool) { assert (i < v.nbits); let bits = uint_bits; let w = i / bits; let b = i % bits; let flag = 1u << b; v.storage[w] = if x { v.storage[w] | flag } else { v.storage[w] & !flag }; } /// Returns true if all bits are 1 fn is_true(v: bitv) -> bool { for each(v) |i| { if !i { ret false; } } ret true; } /// Returns true if all bits are 0 fn is_false(v: bitv) -> bool { for each(v) |i| { if i { ret false; } } ret true; } fn init_to_vec(v: bitv, i: uint) -> uint { ret if get(v, i) { 1u } else { 0u }; } /** * Converts the bitvector to a vector of uint with the same length. * * Each uint in the resulting vector has either value 0u or 1u. */ fn to_vec(v: bitv) -> ~[uint] { let sub = |x| init_to_vec(v, x); ret vec::from_fn::(v.nbits, sub); } #[inline(always)] fn each(v: bitv, f: fn(bool) -> bool) { let mut i = 0u; while i < v.nbits { if !f(get(v, i)) { break; } i = i + 1u; } } #[inline(always)] fn each_storage(v: bitv, op: fn(&uint) -> bool) { for uint::range(0u, vec::len(v.storage)) |i| { let mut w = v.storage[i]; let b = !op(w); v.storage[i] = w; if !b { break; } } } /** * Converts the bitvector to a string. * * The resulting string has the same length as the bitvector, and each * character is either '0' or '1'. */ fn to_str(v: bitv) -> str { let mut rs = ""; for each(v) |i| { if i { rs += "1"; } else { rs += "0"; } } ret rs; } /** * Compare a bitvector to a vector of uint * * The uint vector is expected to only contain the values 0u and 1u. Both the * bitvector and vector must have the same length */ fn eq_vec(v0: bitv, v1: ~[uint]) -> bool { assert (v0.nbits == vec::len::(v1)); let len = v0.nbits; let mut i = 0u; while i < len { let w0 = get(v0, i); let w1 = v1[i]; if !w0 && w1 != 0u || w0 && w1 == 0u { ret false; } i = i + 1u; } ret true; } #[cfg(test)] mod tests { #[test] fn test_to_str() { let zerolen = bitv(0u, false); assert to_str(zerolen) == ""; let eightbits = bitv(8u, false); assert to_str(eightbits) == "00000000"; } #[test] fn test_0_elements() { let mut act; let mut exp; act = bitv(0u, false); exp = vec::from_elem::(0u, 0u); assert (eq_vec(act, exp)); } #[test] fn test_1_element() { let mut act; act = bitv(1u, false); assert (eq_vec(act, ~[0u])); act = bitv(1u, true); assert (eq_vec(act, ~[1u])); } #[test] fn test_10_elements() { let mut act; // all 0 act = bitv(10u, false); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // all 1 act = bitv(10u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(10u, false); set(act, 0u, true); set(act, 1u, true); set(act, 2u, true); set(act, 3u, true); set(act, 4u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(10u, false); set(act, 5u, true); set(act, 6u, true); set(act, 7u, true); set(act, 8u, true); set(act, 9u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(10u, false); set(act, 0u, true); set(act, 3u, true); set(act, 6u, true); set(act, 9u, true); assert (eq_vec(act, ~[1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u])); } #[test] fn test_31_elements() { let mut act; // all 0 act = bitv(31u, false); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // all 1 act = bitv(31u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(31u, false); set(act, 0u, true); set(act, 1u, true); set(act, 2u, true); set(act, 3u, true); set(act, 4u, true); set(act, 5u, true); set(act, 6u, true); set(act, 7u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(31u, false); set(act, 16u, true); set(act, 17u, true); set(act, 18u, true); set(act, 19u, true); set(act, 20u, true); set(act, 21u, true); set(act, 22u, true); set(act, 23u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(31u, false); set(act, 24u, true); set(act, 25u, true); set(act, 26u, true); set(act, 27u, true); set(act, 28u, true); set(act, 29u, true); set(act, 30u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(31u, false); set(act, 3u, true); set(act, 17u, true); set(act, 30u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u])); } #[test] fn test_32_elements() { let mut act; // all 0 act = bitv(32u, false); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // all 1 act = bitv(32u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(32u, false); set(act, 0u, true); set(act, 1u, true); set(act, 2u, true); set(act, 3u, true); set(act, 4u, true); set(act, 5u, true); set(act, 6u, true); set(act, 7u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(32u, false); set(act, 16u, true); set(act, 17u, true); set(act, 18u, true); set(act, 19u, true); set(act, 20u, true); set(act, 21u, true); set(act, 22u, true); set(act, 23u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(32u, false); set(act, 24u, true); set(act, 25u, true); set(act, 26u, true); set(act, 27u, true); set(act, 28u, true); set(act, 29u, true); set(act, 30u, true); set(act, 31u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(32u, false); set(act, 3u, true); set(act, 17u, true); set(act, 30u, true); set(act, 31u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u])); } #[test] fn test_33_elements() { let mut act; // all 0 act = bitv(33u, false); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // all 1 act = bitv(33u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u])); // mixed act = bitv(33u, false); set(act, 0u, true); set(act, 1u, true); set(act, 2u, true); set(act, 3u, true); set(act, 4u, true); set(act, 5u, true); set(act, 6u, true); set(act, 7u, true); assert (eq_vec(act, ~[1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(33u, false); set(act, 16u, true); set(act, 17u, true); set(act, 18u, true); set(act, 19u, true); set(act, 20u, true); set(act, 21u, true); set(act, 22u, true); set(act, 23u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u])); // mixed act = bitv(33u, false); set(act, 24u, true); set(act, 25u, true); set(act, 26u, true); set(act, 27u, true); set(act, 28u, true); set(act, 29u, true); set(act, 30u, true); set(act, 31u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 0u])); // mixed act = bitv(33u, false); set(act, 3u, true); set(act, 17u, true); set(act, 30u, true); set(act, 31u, true); set(act, 32u, true); assert (eq_vec(act, ~[0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u])); } #[test] fn test_equal_differing_sizes() { let v0 = bitv(10u, false); let v1 = bitv(11u, false); assert !equal(v0, v1); } #[test] fn test_equal_greatly_differing_sizes() { let v0 = bitv(10u, false); let v1 = bitv(110u, false); assert !equal(v0, v1); } } // // Local Variables: // mode: rust // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // End: //