# Generics ## Generic functions Throughout this tutorial, I've been defining functions like `for_rev` that act only on integers. It is 2012, and we no longer expect to be defining such functions again and again for every type they apply to. Thus, Rust allows functions and datatypes to have type parameters. fn for_rev(v: [T], act: block(T)) { let i = vec::len(v); while i > 0u { i -= 1u; act(v[i]); } } fn map(v: [T], f: block(T) -> U) -> [U] { let acc = []; for elt in v { acc += [f(elt)]; } ret acc; } When defined in this way, these functions can be applied to any type of vector, as long as the type of the block's argument and the type of the vector's content agree with each other. Inside a parameterized (generic) function, the names of the type parameters (capitalized by convention) stand for opaque types. You can't look inside them, but you can pass them around. ## Generic datatypes Generic `type` and `enum` declarations follow the same pattern: type circular_buf = {start: uint, end: uint, buf: [mutable T]}; enum option { some(T); none; } You can then declare a function to take a `circular_buf` or return an `option`, or even an `option` if the function itself is generic. The `option` type given above exists in the core library as `option::t`, and is the way Rust programs express the thing that in C would be a nullable pointer. The nice part is that you have to explicitly unpack an `option` type, so accidental null pointer dereferences become impossible. ## Type-inference and generics Rust's type inferrer works very well with generics, but there are programs that just can't be typed. let n = option::none; # n = option::some(1); If you never do anything else with `n`, the compiler will not be able to assign a type to it. (The same goes for `[]`, the empty vector.) If you really want to have such a statement, you'll have to write it like this: let n2: option::t = option::none; // or let n = option::none::; Note that, in a value expression, `<` already has a meaning as a comparison operator, so you'll have to write `::` to explicitly give a type to a name that denotes a generic value. Fortunately, this is rarely necessary. ## Polymorphic built-ins There are two built-in operations that, perhaps surprisingly, act on values of any type. It was already mentioned earlier that `log` can take any type of value and output it. More interesting is that Rust also defines an ordering for values of all datatypes, and allows you to meaningfully apply comparison operators (`<`, `>`, `<=`, `>=`, `==`, `!=`) to them. For structural types, the comparison happens left to right, so `"abc" < "bac"` (but note that `"bac" < "ác"`, because the ordering acts on UTF-8 sequences without any sophistication). ## Kinds Perhaps surprisingly, the 'copy' (duplicate) operation is not defined for all Rust types. Resource types (types with destructors) can not be copied, and neither can any type whose copying would require copying a resource (such as records or unique boxes containing a resource). This complicates handling of generic functions. If you have a type parameter `T`, can you copy values of that type? In Rust, you can't, unless you explicitly declare that type parameter to have copyable 'kind'. A kind is a type of type. ## ignore // This does not compile fn head_bad(v: [T]) -> T { v[0] } // This does fn head(v: [T]) -> T { v[0] } When instantiating a generic function, you can only instantiate it with types that fit its kinds. So you could not apply `head` to a resource type. Rust has three kinds: 'noncopyable', 'copyable', and 'sendable'. By default, type parameters are considered to be noncopyable. You can annotate them with the `copy` keyword to declare them copyable, and with the `send` keyword to make them sendable. Sendable types are a subset of copyable types. They are types that do not contain shared (reference counted) types, which are thus uniquely owned by the function that owns them, and can be sent over channels to other tasks. Most of the generic functions in the core `comm` module take sendable types. ## Generic functions and argument-passing The previous section mentioned that arguments are passed by pointer or by value based on their type. There is one situation in which this is difficult. If you try this program: # fn map(f: block(int) -> int, v: [int]) {} fn plus1(x: int) -> int { x + 1 } map(plus1, [1, 2, 3]); You will get an error message about argument passing styles disagreeing. The reason is that generic types are always passed by pointer, so `map` expects a function that takes its argument by pointer. The `plus1` you defined, however, uses the default, efficient way to pass integers, which is by value. To get around this issue, you have to explicitly mark the arguments to a function that you want to pass to a generic higher-order function as being passed by pointer, using the `&&` sigil: # fn map(f: block(T) -> U, v: [T]) {} fn plus1(&&x: int) -> int { x + 1 } map(plus1, [1, 2, 3]); NOTE: This is inconvenient, and we are hoping to get rid of this restriction in the future.