#include "rust_thread.h" const size_t default_stack_sz = 1024*1024; rust_thread::rust_thread() : thread(0), stack_sz(default_stack_sz) { } rust_thread::rust_thread(size_t stack_sz) : thread(0), stack_sz(stack_sz) { } rust_thread::~rust_thread() { } #if defined(__WIN32__) static DWORD WINAPI #elif defined(__GNUC__) static void * #else #error "Platform not supported" #endif rust_thread_start(void *ptr) { rust_thread *thread = (rust_thread *) ptr; thread->run(); return 0; } void rust_thread::start() { #if defined(__WIN32__) thread = CreateThread(NULL, stack_sz, rust_thread_start, this, 0, NULL); #else pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setstacksize(&attr, stack_sz); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&thread, &attr, rust_thread_start, (void *) this); #endif } void rust_thread::join() { #if defined(__WIN32__) if (thread) WaitForSingleObject(thread, INFINITE); #else if (thread) pthread_join(thread, NULL); #endif thread = 0; } void rust_thread::detach() { #if !defined(__WIN32__) // Don't leak pthread resources. // http://crosstantine.blogspot.com/2010/01/pthreadcreate-memory-leak.html pthread_detach(thread); #endif }