use std; enum tree { nil, node(~tree, ~tree, int), } fn item_check(t: ~tree) -> int { alt *t { nil { ret 0; } node(left, right, item) { ret item + item_check(left) - item_check(right); } } } fn bottom_up_tree(item: int, depth: int) -> ~tree { if depth > 0 { ret ~node(bottom_up_tree(2 * item - 1, depth - 1), bottom_up_tree(2 * item, depth - 1), item); } else { ret ~nil; } } fn main(args: [str]) { let n = if vec::len(args) == 2u { option::get(int::from_str(args[1])) } else { 8 }; let min_depth = 4; let max_depth; if min_depth + 2 > n { max_depth = min_depth + 2; } else { max_depth = n; } let stretch_depth = max_depth + 1; let stretch_tree = bottom_up_tree(0, stretch_depth); std::io::println(#fmt("stretch tree of depth %d\t check: %d", stretch_depth, item_check(stretch_tree))); let long_lived_tree = bottom_up_tree(0, max_depth); let depth = min_depth; while depth <= max_depth { let iterations = int::pow(2, (max_depth - depth + min_depth) as uint); let chk = 0; let i = 1; while i <= iterations { let temp_tree = bottom_up_tree(i, depth); chk += item_check(temp_tree); temp_tree = bottom_up_tree(-i, depth); chk += item_check(temp_tree); i += 1; } std::io::println(#fmt("%d\t trees of depth %d\t check: %d", iterations * 2, depth, chk)); depth += 2; } std::io::println(#fmt("long lived trees of depth %d\t check: %d", max_depth, item_check(long_lived_tree))); }