% if Rust’s take on `if` is not particularly complex, but it’s much more like the `if` you’ll find in a dynamically typed language than in a more traditional systems language. So let’s talk about it, to make sure you grasp the nuances. `if` is a specific form of a more general concept, the ‘branch’. The name comes from a branch in a tree: a decision point, where depending on a choice, multiple paths can be taken. In the case of `if`, there is one choice that leads down two paths: ```rust let x = 5; if x == 5 { println!("x is five!"); } ``` If we changed the value of `x` to something else, this line would not print. More specifically, if the expression after the `if` evaluates to `true`, then the block is executed. If it’s `false`, then it is not. If you want something to happen in the `false` case, use an `else`: ```rust let x = 5; if x == 5 { println!("x is five!"); } else { println!("x is not five :("); } ``` If there is more than one case, use an `else if`: ```rust let x = 5; if x == 5 { println!("x is five!"); } else if x == 6 { println!("x is six!"); } else { println!("x is not five or six :("); } ``` This is all pretty standard. However, you can also do this: ```rust let x = 5; let y = if x == 5 { 10 } else { 15 }; // y: i32 ``` Which we can (and probably should) write like this: ```rust let x = 5; let y = if x == 5 { 10 } else { 15 }; // y: i32 ``` This works because `if` is an expression. The value of the expression is the value of the last expression in whichever branch was chosen. An `if` without an `else` always results in `()` as the value.