#![warn(clippy::excessive_precision)] #![allow( dead_code, overflowing_literals, unused_variables, clippy::print_literal, clippy::useless_vec )] fn main() { // Consts const GOOD32: f32 = 0.123_456; const GOOD32_SM: f32 = 0.000_000_000_1; const GOOD32_DOT: f32 = 10_000_000_000.0; const GOOD32_EDGE: f32 = 1.000_000_8; const GOOD64: f64 = 0.123_456_789_012; const GOOD64_SM: f32 = 0.000_000_000_000_000_1; const GOOD64_DOT: f32 = 10_000_000_000_000_000.0; const BAD32_1: f32 = 0.123_456_79_f32; const BAD32_2: f32 = 0.123_456_79; const BAD32_3: f32 = 0.1; const BAD32_EDGE: f32 = 1.000_001; const BAD64_1: f64 = 0.123_456_789_012_345_67f64; const BAD64_2: f64 = 0.123_456_789_012_345_67; const BAD64_3: f64 = 0.1; // Literal as param println!("{:?}", 8.888_888_888_888_89); // // TODO add inferred type tests for f32 // Locals let good32: f32 = 0.123_456_f32; let good32_2: f32 = 0.123_456; let good64: f64 = 0.123_456_789_012; let good64_suf: f64 = 0.123_456_789_012f64; let good64_inf = 0.123_456_789_012; let bad32: f32 = 1.123_456_8; let bad32_suf: f32 = 1.123_456_8_f32; let bad32_inf = 1.123_456_8_f32; let bad64: f64 = 0.123_456_789_012_345_67; let bad64_suf: f64 = 0.123_456_789_012_345_67f64; let bad64_inf = 0.123_456_789_012_345_67; // Vectors let good_vec32: Vec = vec![0.123_456]; let good_vec64: Vec = vec![0.123_456_789]; let bad_vec32: Vec = vec![0.123_456_79]; let bad_vec64: Vec = vec![0.123_456_789_123_456_78]; // Exponential float notation let good_e32: f32 = 1e-10; let bad_e32: f32 = 1.123_456_8e-10; let good_bige32: f32 = 1E-10; let bad_bige32: f32 = 1.123_456_8E-10; // Inferred type let good_inferred: f32 = 1f32 * 1_000_000_000.; // issue #2840 let num = 0.000_000_000_01e-10f64; // issue #7744 let _ = 2.225_073_858_507_201e-308_f64; // issue #7745 let _ = 0_f64; // issue #9910 const INF1: f32 = 1.0e+33f32; const INF2: f64 = 1.0e+3300f64; const NEG_INF1: f32 = -1.0e+33f32; const NEG_INF2: f64 = -1.0e+3300f64; const NEG_INF3: f32 = -3.40282357e+38_f32; // issue #12954 const _: f64 = 3.0; const _: f64 = 3.0000000000000000; }