% Patterns We've made use of patterns a few times in the guide: first with `let` bindings, then with `match` statements. Let's go on a whirlwind tour of all of the things patterns can do! A quick refresher: you can match against literals directly, and `_` acts as an *any* case: ```{rust} let x = 1; match x { 1 => println!("one"), 2 => println!("two"), 3 => println!("three"), _ => println!("anything"), } ``` You can match multiple patterns with `|`: ```{rust} let x = 1; match x { 1 | 2 => println!("one or two"), 3 => println!("three"), _ => println!("anything"), } ``` You can match a range of values with `...`: ```{rust} let x = 1; match x { 1 ... 5 => println!("one through five"), _ => println!("anything"), } ``` Ranges are mostly used with integers and single characters. If you're matching multiple things, via a `|` or a `...`, you can bind the value to a name with `@`: ```{rust} let x = 1; match x { e @ 1 ... 5 => println!("got a range element {}", e), _ => println!("anything"), } ``` If you're matching on an enum which has variants, you can use `..` to ignore the value and type in the variant: ```{rust} enum OptionalInt { Value(i32), Missing, } let x = OptionalInt::Value(5); match x { OptionalInt::Value(..) => println!("Got an int!"), OptionalInt::Missing => println!("No such luck."), } ``` You can introduce *match guards* with `if`: ```{rust} enum OptionalInt { Value(i32), Missing, } let x = OptionalInt::Value(5); match x { OptionalInt::Value(i) if i > 5 => println!("Got an int bigger than five!"), OptionalInt::Value(..) => println!("Got an int!"), OptionalInt::Missing => println!("No such luck."), } ``` If you're matching on a pointer, you can use the same syntax as you declared it with. First, `&`: ```{rust} let x = &5; match x { &val => println!("Got a value: {}", val), } ``` Here, the `val` inside the `match` has type `i32`. In other words, the left-hand side of the pattern destructures the value. If we have `&5`, then in `&val`, `val` would be `5`. If you want to get a reference, use the `ref` keyword: ```{rust} let x = 5; match x { ref r => println!("Got a reference to {}", r), } ``` Here, the `r` inside the `match` has the type `&i32`. In other words, the `ref` keyword _creates_ a reference, for use in the pattern. If you need a mutable reference, `ref mut` will work in the same way: ```{rust} let mut x = 5; match x { ref mut mr => println!("Got a mutable reference to {}", mr), } ``` If you have a struct, you can destructure it inside of a pattern: ```{rust} # #![allow(non_shorthand_field_patterns)] struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x: x, y: y } => println!("({},{})", x, y), } ``` If we only care about some of the values, we don't have to give them all names: ```{rust} # #![allow(non_shorthand_field_patterns)] struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { x: x, .. } => println!("x is {}", x), } ``` You can do this kind of match on any member, not just the first: ```{rust} # #![allow(non_shorthand_field_patterns)] struct Point { x: i32, y: i32, } let origin = Point { x: 0, y: 0 }; match origin { Point { y: y, .. } => println!("y is {}", y), } ``` If you want to match against a slice or array, you can use `&`: ```{rust} # #![feature(slice_patterns)] fn main() { let v = vec!["match_this", "1"]; match &v[..] { ["match_this", second] => println!("The second element is {}", second), _ => {}, } } ``` Whew! That's a lot of different ways to match things, and they can all be mixed and matched, depending on what you're doing: ```{rust,ignore} match x { Foo { x: Some(ref name), y: None } => ... } ``` Patterns are very powerful. Make good use of them.