// Copyright 2015 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. // Reject mixing cyclic structure and Drop when using Vec. // // (Compare against compile-fail/dropck_arr_cycle_checked.rs) use std::cell::Cell; use id::Id; mod s { use std::sync::atomic::{AtomicUsize, Ordering}; static S_COUNT: AtomicUsize = AtomicUsize::new(0); pub fn next_count() -> usize { S_COUNT.fetch_add(1, Ordering::SeqCst) + 1 } } mod id { use s; #[derive(Debug)] pub struct Id { orig_count: usize, count: usize, } impl Id { pub fn new() -> Id { let c = s::next_count(); println!("building Id {}", c); Id { orig_count: c, count: c } } pub fn count(&self) -> usize { println!("Id::count on {} returns {}", self.orig_count, self.count); self.count } } impl Drop for Id { fn drop(&mut self) { println!("dropping Id {}", self.count); self.count = 0; } } } trait HasId { fn count(&self) -> usize; } #[derive(Debug)] struct CheckId { v: T } #[allow(non_snake_case)] fn CheckId(t: T) -> CheckId { CheckId{ v: t } } impl Drop for CheckId { fn drop(&mut self) { assert!(self.v.count() > 0); } } #[derive(Debug)] struct C<'a> { id: Id, v: Vec>>>>, } impl<'a> HasId for Cell>> { fn count(&self) -> usize { match self.get() { None => 1, Some(c) => c.id.count(), } } } impl<'a> C<'a> { fn new() -> C<'a> { C { id: Id::new(), v: Vec::new() } } } fn f() { let (mut c1, mut c2, mut c3); c1 = C::new(); c2 = C::new(); c3 = C::new(); c1.v.push(CheckId(Cell::new(None))); c1.v.push(CheckId(Cell::new(None))); c2.v.push(CheckId(Cell::new(None))); c2.v.push(CheckId(Cell::new(None))); c3.v.push(CheckId(Cell::new(None))); c3.v.push(CheckId(Cell::new(None))); c1.v[0].v.set(Some(&c2)); c1.v[1].v.set(Some(&c3)); c2.v[0].v.set(Some(&c2)); c2.v[1].v.set(Some(&c3)); c3.v[0].v.set(Some(&c1)); c3.v[1].v.set(Some(&c2)); } //~^ ERROR `c2` does not live long enough //~| ERROR `c3` does not live long enough //~| ERROR `c2` does not live long enough //~| ERROR `c3` does not live long enough //~| ERROR `c1` does not live long enough //~| ERROR `c2` does not live long enough fn main() { f(); }