% Rustc UX guidelines Don't forget the user. Whether human or another program, such as an IDE, a good user experience with the compiler goes a long way into making developer lives better. We don't want users to be baffled by compiler output or learn arcane patterns to compile their program. ## Error, Warning, Help, Note Messages When the compiler detects a problem, it can emit either an error, warning, note, or help message. An `error` is emitted when the compiler detects a problem that makes it unable to compile the program, either because the program is invalid or the programmer has decided to make a specific `warning` into an error. A `warning` is emitted when the compiler detects something odd about a program. For instance, dead code and unused `Result` values. A `help` is emitted following either an `error` or `warning` giving extra information to the user about how to solve their problem. A `note` is for identifying additional circumstances and parts of the code that lead to a warning or error. For example, the borrow checker will note any previous conflicting borrows. * Write in plain simple English. If your message, when shown on a – possibly small – screen (which hasn't been cleaned for a while), cannot be understood by a normal programmer, who just came out of bed after a night partying, it's too complex. * `Errors` and `Warnings` should not suggest how to fix the problem. A `Help` message should be emitted instead. * `Error`, `Warning`, `Note`, and `Help` messages start with a lowercase letter and do not end with punctuation. * Error messages should be succinct. Users will see these error messages many times, and more verbose descriptions can be viewed with the `--explain` flag. That said, don't make it so terse that it's hard to understand. * The word "illegal" is illegal. Prefer "invalid" or a more specific word instead. * Errors should document the span of code where they occur – the `span_..` methods allow to easily do this. Also `note` other spans that have contributed to the error if the span isn't too large. * When emitting a message with span, try to reduce the span to the smallest amount possible that still signifies the issue * Try not to emit multiple error messages for the same error. This may require detecting duplicates. * When the compiler has too little information for a specific error message, lobby for annotations for library code that allow adding more. For example see `#[on_unimplemented]`. Use these annotations when available! * Keep in mind that Rust's learning curve is rather steep, and that the compiler messages are an important learning tool. ## Error Explanations Error explanations are long form descriptions of error messages provided with the compiler. They are accessible via the `--explain` flag. Each explanation comes with an example of how to trigger it and advice on how to fix it. * All of them are accessible [online](https://github.com/rust-lang/rust/blob/master/src/librustc/diagnostics.rs). * Explanations have full markdown support. Use it, especially to highlight code with backticks. * When talking about the compiler, call it `the compiler`, not `Rust` or `rustc`. ## Compiler Flags * Flags should be orthogonal to each other. For example, if we'd have a json-emitting variant of multiple actions `foo` and `bar`, an additional --json flag is better than adding `--foo-json` and `--bar-json`. * Always give options a long descriptive name, if only for better understandable compiler scripts. * The `--verbose` flag is for adding verbose information to `rustc` output when not compiling a program. For example, using it with the `--version` flag gives information about the hashes of the code. * Experimental flags and options must be guarded behind the `-Z unstable-options` flag.