#![warn(clippy::imprecise_flops)] fn main() { let x = 3f32; let y = 4f32; let _ = (x * x + y * y).sqrt(); let _ = ((x + 1f32) * (x + 1f32) + y * y).sqrt(); let _ = (x.powi(2) + y.powi(2)).sqrt(); // Cases where the lint shouldn't be applied // TODO: linting this adds some complexity, but could be done let _ = x.mul_add(x, y * y).sqrt(); let _ = (x * 4f32 + y * y).sqrt(); }