use std::mem; struct Arena(()); struct Bcx<'a> { fcx: &'a Fcx<'a>, } #[allow(dead_code)] struct Fcx<'a> { arena: &'a Arena, ccx: &'a Ccx, } #[allow(dead_code)] struct Ccx { x: isize, } fn alloc<'a>(_bcx: &'a Arena) -> &'a mut Bcx<'a> { unsafe { mem::transmute(libc::malloc(mem::size_of::>() as libc::size_t)) } } fn h<'a>(bcx: &'a Bcx<'a>) -> &'a mut Bcx<'a> { return alloc(bcx.fcx.arena); } fn g(fcx: &Fcx) { let bcx = Bcx { fcx: fcx }; let bcx2 = h(&bcx); unsafe { libc::free(mem::transmute(bcx2)); } } fn f(ccx: &Ccx) { let a = Arena(()); let fcx = Fcx { arena: &a, ccx: ccx }; return g(&fcx); } pub fn main() { let ccx = Ccx { x: 0 }; f(&ccx); }