import syntax::ast::*; import syntax::ast_util; import syntax::ast_util::{path_to_ident, respan, walk_pat}; import syntax::fold; import syntax::fold::*; import syntax::codemap::span; import std::map::hashmap; export pat_binding_ids, pat_bindings, pat_id_map; export pat_is_variant; type pat_id_map = std::map::hashmap; // This is used because same-named variables in alternative patterns need to // use the node_id of their namesake in the first pattern. fn pat_id_map(dm: resolve3::DefMap, pat: @pat) -> pat_id_map { let map = std::map::box_str_hash(); do pat_bindings(dm, pat) |_bm, p_id, _s, n| { map.insert(path_to_ident(n), p_id); }; return map; } fn pat_is_variant(dm: resolve3::DefMap, pat: @pat) -> bool { match pat.node { pat_enum(_, _) => true, pat_ident(_, _, none) => match dm.find(pat.id) { some(def_variant(_, _)) => true, _ => false }, _ => false } } fn pat_bindings(dm: resolve3::DefMap, pat: @pat, it: fn(binding_mode, node_id, span, @path)) { do walk_pat(pat) |p| { match p.node { pat_ident(binding_mode, pth, _) if !pat_is_variant(dm, p) => { it(binding_mode, p.id, p.span, pth); } _ => {} } } } fn pat_binding_ids(dm: resolve3::DefMap, pat: @pat) -> ~[node_id] { let mut found = ~[]; pat_bindings(dm, pat, |_bm, b_id, _sp, _pt| vec::push(found, b_id) ); return found; }