fn add(u8 x, u8 y) -> u8 { ret x + y; } fn sub(u8 x, u8 y) -> u8 { ret x - y; } fn mul(u8 x, u8 y) -> u8 { ret x * y; } fn div(u8 x, u8 y) -> u8 { ret x / y; } fn rem(u8 x, u8 y) -> u8 { ret x % y; } fn lt(u8 x, u8 y) -> bool { ret x < y; } fn le(u8 x, u8 y) -> bool { ret x <= y; } fn eq(u8 x, u8 y) -> bool { ret x == y; } fn ne(u8 x, u8 y) -> bool { ret x != y; } fn ge(u8 x, u8 y) -> bool { ret x >= y; } fn gt(u8 x, u8 y) -> bool { ret x > y; } iter range(mutable u8 lo, u8 hi) -> u8 { while (lo < hi) { put lo; lo += 1u8; } }