use std; import std::{io, bitv}; import io::{writer_util, reader_util}; // Computes a single solution to a given 9x9 sudoku // // Call with "-" to read input sudoku from stdin // // The expected line-based format is: // // 9,9 // ,, // ... // // Row and column are 0-based (i.e. <= 8) and color is 1-based (>=1,<=9). // A color of 0 indicates an empty field. // // If called without arguments, sudoku solves a built-in example sudoku // export grid_t, read_grid, solve_grid, write_grid; // internal type of sudoku grids type grid = [[mutable u8]]; // exported type of sudoku grids enum grid_t { grid_ctor(grid), } // read a sudoku problem from file f fn read_grid(f: io::reader) -> grid_t { assert f.read_line() == "9,9"; /* assert first line is exactly "9,9" */ let g = vec::init_fn(10u, {|_i| vec::init_elt_mut(10u, 0 as u8) }); while !f.eof() { let comps = str::split_byte(str::trim(f.read_line()), ',' as u8); if vec::len(comps) >= 3u { let row = uint::from_str(comps[0]) as u8; let col = uint::from_str(comps[1]) as u8; g[row][col] = uint::from_str(comps[2]) as u8; } } ret grid_ctor(g); } // solve sudoku grid fn solve_grid(g: grid_t) { fn next_color(g: grid, row: u8, col: u8, start_color: u8) -> bool { if start_color < 10u8 { // colors not yet used let avail = bitv::create(10u, false); u8::range(start_color, 10u8) { |color| bitv::set(avail, color as uint, true); } // drop colors already in use in neighbourhood drop_colors(g, avail, row, col); // find first remaining color that is available let i = 1 as uint; while i < (10 as uint) { /* FIXME llvm ctlhd */ if bitv::get(avail, i) { g[row][col] = i as u8; ret true; } i += 1 as uint; /* else */ } } g[row][col] = 0u8; ret false; } // find colors available in neighbourhood of (row, col) fn drop_colors(g: grid, avail: bitv::t, row: u8, col: u8) { fn drop_color(g: grid, colors: bitv::t, row: u8, col: u8) { let color = g[row][col]; if color != 0u8 { bitv::set(colors, color as uint, false); } } let it = bind drop_color(g, avail, _, _); u8::range(0u8, 9u8) { |idx| it(idx, col); /* check same column fields */ it(row, idx); /* check same row fields */ } // check same block fields let row0 = (row / 3u8) * 3u8; let col0 = (col / 3u8) * 3u8; u8::range(row0, row0 + 3u8) { |alt_row| u8::range(col0, col0 + 3u8) { |alt_col| it(alt_row, alt_col); } } } let work: [(u8, u8)] = []; /* queue of uncolored fields */ u8::range(0u8, 9u8) { |row| u8::range(0u8, 9u8) { |col| let color = (*g)[row][col]; if color == 0u8 { work += [(row, col)]; } } } let ptr = 0u; let end = vec::len(work); while (ptr < end) { let (row, col) = work[ptr]; // is there another color to try? if next_color(*g, row, col, (*g)[row][col] + (1 as u8)) { // yes: advance work list ptr = ptr + 1u; } else { // no: redo this field aft recoloring pred; unless there is none if ptr == 0u { fail "No solution found for this sudoku"; } ptr = ptr - 1u; } } } fn write_grid(f: io::writer, g: grid_t) { u8::range(0u8, 9u8) { |row| f.write_str(#fmt("%u", (*g)[row][0] as uint)); u8::range(1u8, 9u8) { |col| f.write_str(#fmt(" %u", (*g)[row][col] as uint)); } f.write_char('\n'); } } fn main(args: [str]) { let grid = if vec::len(args) == 1u { // FIXME create sudoku inline since nested vec consts dont work yet let g = vec::init_fn(10u, {|_i| vec::init_elt_mut(10u, 0 as u8) }); g[0][1] = 4u8; g[0][3] = 6u8; g[0][7] = 3u8; g[0][8] = 2u8; g[1][2] = 8u8; g[1][4] = 2u8; g[2][0] = 7u8; g[2][3] = 8u8; g[3][3] = 5u8; g[4][1] = 5u8; g[4][5] = 3u8; g[4][6] = 6u8; g[5][0] = 6u8; g[5][1] = 8u8; g[5][7] = 9u8; g[6][1] = 9u8; g[6][2] = 5u8; g[6][5] = 6u8; g[6][7] = 7u8; g[7][4] = 4u8; g[7][7] = 6u8; g[8][0] = 4u8; g[8][5] = 7u8; g[8][6] = 2u8; g[8][8] = 3u8; grid_ctor(g) } else { read_grid(io::stdin()) }; solve_grid(grid); write_grid(io::stdout(), grid); }