#![warn(clippy::manual_rotate)] #![allow(unused)] fn main() { let (x_u8, x_u16, x_u32, x_u64) = (1u8, 1u16, 1u32, 1u64); let (x_i8, x_i16, x_i32, x_i64) = (1i8, 1i16, 1i32, 1i64); let a_u32 = 1u32; // True positives let y_u8 = x_u8.rotate_right(3); let y_u16 = x_u16.rotate_right(7); let y_u32 = x_u32.rotate_right(8); let y_u64 = x_u64.rotate_right(9); let y_i8 = x_i8.rotate_right(3); let y_i16 = x_i16.rotate_right(7); let y_i32 = x_i32.rotate_right(8); let y_i64 = x_i64.rotate_right(9); // Plus also works instead of | let y_u32_plus = x_u32.rotate_right(8); // Complex expression let y_u32_complex = (x_u32 | 3256).rotate_right(8); let y_u64_as = (x_u32 as u64).rotate_right(8); // False positives - can't be replaced with a rotation let y_u8_false = (x_u8 >> 6) | (x_u8 << 3); let y_u32_false = (x_u32 >> 8) | (x_u32 >> 24); let y_u64_false2 = (x_u64 >> 9) & (x_u64 << 55); // Variable mismatch let y_u32_wrong_vars = (x_u32 >> 8) | (a_u32 << 24); // Has side effects and therefore should not be matched let mut l = vec![12_u8, 34]; let y = (l.pop().unwrap() << 3) + (l.pop().unwrap() >> 5); }