import std.sys; fn add(int x, int y) -> int { ret x + y; } fn sub(int x, int y) -> int { ret x - y; } fn mul(int x, int y) -> int { ret x * y; } fn div(int x, int y) -> int { ret x / y; } fn rem(int x, int y) -> int { ret x % y; } fn lt(int x, int y) -> bool { ret x < y; } fn le(int x, int y) -> bool { ret x <= y; } fn eq(int x, int y) -> bool { ret x == y; } fn ne(int x, int y) -> bool { ret x != y; } fn ge(int x, int y) -> bool { ret x >= y; } fn gt(int x, int y) -> bool { ret x > y; } iter range(mutable int lo, int hi) -> int { while (lo < hi) { put lo; lo += 1; } } iter urange(mutable uint lo, uint hi) -> uint { while (lo < hi) { put lo; lo += uint(1); } } fn next_power_of_two(uint n) -> uint { // FIXME change |* uint(4)| below to |* uint(8) / uint(2)| and watch the // world explode. let uint halfbits = sys.rustrt.size_of[uint]() * uint(4); let uint tmp = n - uint(1); let uint shift = uint(1); while (shift <= halfbits) { tmp |= tmp >> shift; shift <<= uint(1); } ret tmp + uint(1); }