% Enums Finally, Rust has a "sum type", an *enum*. Enums are an incredibly useful feature of Rust, and are used throughout the standard library. An `enum` is a type which relates a set of alternates to a specific name. For example, below we define `Character` to be either a `Digit` or something else. These can be used via their fully scoped names: `Character::Other` (more about `::` below). ```rust enum Character { Digit(i32), Other, } ``` Most normal types are allowed as the variant components of an `enum`. Here are some examples: ```rust struct Empty; struct Color(i32, i32, i32); struct Length(i32); struct Status { Health: i32, Mana: i32, Attack: i32, Defense: i32 } struct HeightDatabase(Vec); ``` You see that, depending on its type, an `enum` variant may or may not hold data. In `Character`, for instance, `Digit` gives a meaningful name for an `i32` value, where `Other` is only a name. However, the fact that they represent distinct categories of `Character` is a very useful property. As with structures, the variants of an enum by default are not comparable with equality operators (`==`, `!=`), have no ordering (`<`, `>=`, etc.), and do not support other binary operations such as `*` and `+`. As such, the following code is invalid for the example `Character` type: ```{rust,ignore} // These assignments both succeed let ten = Character::Digit(10); let four = Character::Digit(4); // Error: `*` is not implemented for type `Character` let forty = ten * four; // Error: `<=` is not implemented for type `Character` let four_is_smaller = four <= ten; // Error: `==` is not implemented for type `Character` let four_equals_ten = four == ten; ``` This may seem rather limiting, but it's a limitation which we can overcome. There are two ways: by implementing equality ourselves, or by pattern matching variants with [`match`][match] expressions, which you'll learn in the next chapter. We don't know enough about Rust to implement equality yet, but we can use the `Ordering` enum from the standard library, which does: ``` enum Ordering { Less, Equal, Greater, } ``` Because `Ordering` has already been defined for us, we will import it with the `use` keyword. Here's an example of how it is used: ```{rust} use std::cmp::Ordering; fn cmp(a: i32, b: i32) -> Ordering { if a < b { Ordering::Less } else if a > b { Ordering::Greater } else { Ordering::Equal } } fn main() { let x = 5; let y = 10; let ordering = cmp(x, y); // ordering: Ordering if ordering == Ordering::Less { println!("less"); } else if ordering == Ordering::Greater { println!("greater"); } else if ordering == Ordering::Equal { println!("equal"); } } ``` The `::` symbol is used to indicate a namespace. In this case, `Ordering` lives in the `cmp` submodule of the `std` module. We'll talk more about modules later in the guide. For now, all you need to know is that you can `use` things from the standard library if you need them. Okay, let's talk about the actual code in the example. `cmp` is a function that compares two things, and returns an `Ordering`. We return either `Ordering::Less`, `Ordering::Greater`, or `Ordering::Equal`, depending on whether the first value is less than, greater than, or equal to the second. Note that each variant of the `enum` is namespaced under the `enum` itself: it's `Ordering::Greater`, not `Greater`. The `ordering` variable has the type `Ordering`, and so contains one of the three values. We then do a bunch of `if`/`else` comparisons to check which one it is. This `Ordering::Greater` notation is too long. Let's use another form of `use` to import the `enum` variants instead. This will avoid full scoping: ```{rust} use std::cmp::Ordering::{self, Equal, Less, Greater}; fn cmp(a: i32, b: i32) -> Ordering { if a < b { Less } else if a > b { Greater } else { Equal } } fn main() { let x = 5; let y = 10; let ordering = cmp(x, y); // ordering: Ordering if ordering == Less { println!("less"); } else if ordering == Greater { println!("greater"); } else if ordering == Equal { println!("equal"); } } ``` Importing variants is convenient and compact, but can also cause name conflicts, so do this with caution. For this reason, it's normally considered better style to `use` an enum rather than its variants directly. As you can see, `enum`s are quite a powerful tool for data representation, and are even more useful when they're [generic][generics] across types. Before we get to generics, though, let's talk about how to use enums with pattern matching, a tool that will let us deconstruct sum types (the type theory term for enums) like `Ordering` in a very elegant way that avoids all these messy and brittle `if`/`else`s. [match]: ./match.html [generics]: ./generics.html