# Copyright 2014 The Rust Project Developers. See the COPYRIGHT # file at the top-level directory of this distribution and at # http://rust-lang.org/COPYRIGHT. # # Licensed under the Apache License, Version 2.0 or the MIT license # , at your # option. This file may not be copied, modified, or distributed # except according to those terms. ################################################################################ # Native libraries built as part of the rust build process # # This portion of the rust build system is meant to keep track of native # dependencies and how to build them. It is currently required that all native # dependencies are built as static libraries, as slinging around dynamic # libraries isn't exactly the most fun thing to do. # # This section should need minimal modification to add new libraries. The # relevant variables are: # # NATIVE_LIBS # This is a list of all native libraries which are built as part of the # build process. It will build all libraries into RT_OUTPUT_DIR with the # appropriate name of static library as dictated by the target platform # # NATIVE_DEPS_ # This is a list of files relative to the src/rt directory which are # needed to build the native library. Each file will be compiled to an # object file, and then all the object files will be assembled into an # archive (static library). The list contains files of any extension # # If adding a new library, you should update the NATIVE_LIBS list, and then list # the required files below it. The list of required files is a list of files # that's per-target so you're allowed to conditionally add files based on the # target. ################################################################################ NATIVE_LIBS := rustrt sundown uv_support morestack miniz # $(1) is the target triple define NATIVE_LIBRARIES NATIVE_DEPS_sundown_$(1) := sundown/src/autolink.c \ sundown/src/buffer.c \ sundown/src/stack.c \ sundown/src/markdown.c \ sundown/html/houdini_href_e.c \ sundown/html/houdini_html_e.c \ sundown/html/html_smartypants.c \ sundown/html/html.c NATIVE_DEPS_uv_support_$(1) := rust_uv.c NATIVE_DEPS_miniz_$(1) = miniz.c NATIVE_DEPS_rustrt_$(1) := rust_builtin.c \ rust_android_dummy.c \ rust_test_helpers.c \ rust_try.ll \ arch/$$(HOST_$(1))/_context.S \ arch/$$(HOST_$(1))/record_sp.S NATIVE_DEPS_morestack_$(1) := arch/$$(HOST_$(1))/morestack.S ################################################################################ # You shouldn't find it that necessary to edit anything below this line. ################################################################################ # While we're defining the native libraries for each target, we define some # common rules used to build files for various targets. RT_OUTPUT_DIR_$(1) := $(1)/rt $$(RT_OUTPUT_DIR_$(1))/%.o: $(S)src/rt/%.ll $$(MKFILE_DEPS) \ $$(LLVM_CONFIG_$$(CFG_BUILD)) @mkdir -p $$(@D) @$$(call E, compile: $$@) $$(Q)$$(LLC_$$(CFG_BUILD)) $$(CFG_LLC_FLAGS_$(1)) \ -filetype=obj -mtriple=$(1) -relocation-model=pic -o $$@ $$< $$(RT_OUTPUT_DIR_$(1))/%.o: $(S)src/rt/%.c $$(MKFILE_DEPS) @mkdir -p $$(@D) @$$(call E, compile: $$@) $$(Q)$$(call CFG_COMPILE_C_$(1), $$@, \ -I $$(S)src/rt/sundown/src -I $$(S)src/rt/sundown/html \ -I $$(S)src/libuv/include -I $$(S)src/rt \ $$(RUNTIME_CFLAGS_$(1))) $$< $$(RT_OUTPUT_DIR_$(1))/%.o: $(S)src/rt/%.S $$(MKFILE_DEPS) \ $$(LLVM_CONFIG_$$(CFG_BUILD)) @mkdir -p $$(@D) @$$(call E, compile: $$@) $$(Q)$$(call CFG_ASSEMBLE_$(1),$$@,$$<) endef $(foreach target,$(CFG_TARGET),$(eval $(call NATIVE_LIBRARIES,$(target)))) # A macro for devining how to build third party libraries listed above (based # on their dependencies). # # $(1) is the target # $(2) is the lib name define THIRD_PARTY_LIB OBJS_$(2)_$(1) := $$(NATIVE_DEPS_$(2)_$(1):%=$$(RT_OUTPUT_DIR_$(1))/%) OBJS_$(2)_$(1) := $$(OBJS_$(2)_$(1):.c=.o) OBJS_$(2)_$(1) := $$(OBJS_$(2)_$(1):.cpp=.o) OBJS_$(2)_$(1) := $$(OBJS_$(2)_$(1):.ll=.o) OBJS_$(2)_$(1) := $$(OBJS_$(2)_$(1):.S=.o) NATIVE_$(2)_$(1) := $$(call CFG_STATIC_LIB_NAME_$(1),$(2)) $$(RT_OUTPUT_DIR_$(1))/$$(NATIVE_$(2)_$(1)): $$(OBJS_$(2)_$(1)) @$$(call E, link: $$@) $$(Q)$$(AR_$(1)) rcs $$@ $$^ endef $(foreach target,$(CFG_TARGET), \ $(eval $(call RUNTIME_RULES,$(target)))) $(foreach lib,$(NATIVE_LIBS), \ $(foreach target,$(CFG_TARGET), \ $(eval $(call THIRD_PARTY_LIB,$(target),$(lib))))) ################################################################################ # Building third-party targets with external build systems # # The only current member of this section is libuv, but long ago this used to # also be occupied by jemalloc. This location is meant for dependencies which # have external build systems. It is still assumed that the output of each of # these steps is a static library in the correct location. ################################################################################ define DEF_LIBUV_ARCH_VAR LIBUV_ARCH_$(1) = $$(subst i386,ia32,$$(subst x86_64,x64,$$(HOST_$(1)))) endef $(foreach t,$(CFG_TARGET),$(eval $(call DEF_LIBUV_ARCH_VAR,$(t)))) ifdef CFG_ENABLE_FAST_MAKE LIBUV_DEPS := $(S)/.gitmodules else LIBUV_DEPS := $(wildcard \ $(S)src/libuv/* \ $(S)src/libuv/*/* \ $(S)src/libuv/*/*/* \ $(S)src/libuv/*/*/*/*) endif LIBUV_NO_LOAD = run-benchmarks.target.mk run-tests.target.mk \ uv_dtrace_header.target.mk uv_dtrace_provider.target.mk export PYTHONPATH := $(PYTHONPATH):$(S)src/gyp/pylib define DEF_THIRD_PARTY_TARGETS # $(1) is the target triple ifeq ($$(CFG_WINDOWSY_$(1)), 1) LIBUV_OSTYPE_$(1) := win else ifeq ($(OSTYPE_$(1)), apple-darwin) LIBUV_OSTYPE_$(1) := mac else ifeq ($(OSTYPE_$(1)), unknown-freebsd) LIBUV_OSTYPE_$(1) := freebsd else ifeq ($(OSTYPE_$(1)), linux-androideabi) LIBUV_OSTYPE_$(1) := android LIBUV_ARGS_$(1) := PLATFORM=android host=android OS=linux else LIBUV_OSTYPE_$(1) := linux endif LIBUV_NAME_$(1) := $$(call CFG_STATIC_LIB_NAME_$(1),uv) LIBUV_DIR_$(1) := $$(RT_OUTPUT_DIR_$(1))/libuv LIBUV_LIB_$(1) := $$(RT_OUTPUT_DIR_$(1))/$$(LIBUV_NAME_$(1)) LIBUV_MAKEFILE_$(1) := $$(CFG_BUILD_DIR)$$(RT_OUTPUT_DIR_$(1))/libuv/Makefile LIBUV_STAMP_$(1) = $$(LIBUV_DIR_$(1))/libuv-auto-clean-stamp $$(LIBUV_STAMP_$(1)): $(S)src/rt/libuv-auto-clean-trigger $$(Q)rm -rf $$(LIBUV_DIR_$(1)) $$(Q)mkdir -p $$(@D) touch $$@ # libuv triggers a few warnings on some platforms LIBUV_CFLAGS_$(1) := $(subst -Werror,,$(CFG_GCCISH_CFLAGS_$(1))) $$(LIBUV_MAKEFILE_$(1)): $$(LIBUV_DEPS) $$(MKFILE_DEPS) $$(LIBUV_STAMP_$(1)) (cd $(S)src/libuv/ && \ $$(CFG_PYTHON) ./gyp_uv.py -f make -Dtarget_arch=$$(LIBUV_ARCH_$(1)) \ -D ninja \ -DOS=$$(LIBUV_OSTYPE_$(1)) \ -Goutput_dir=$$(@D) --generator-output $$(@D)) touch $$@ # Windows has a completely different build system for libuv because of mingw. In # theory when we support msvc then we should be using gyp's msvc output instead # of mingw's makefile for windows ifdef CFG_WINDOWSY_$(1) $$(LIBUV_LIB_$(1)): $$(LIBUV_DEPS) $$(MKFILE_DEPS) $$(Q)$$(MAKE) -C $$(S)src/libuv -f Makefile.mingw \ LDFLAGS="$$(CFG_GCCISH_LINK_FLAGS_$(1))" \ CC="$$(CC_$(1)) $$(LIBUV_CFLAGS_$(1)) $$(SNAP_DEFINES)" \ CXX="$$(CXX_$(1))" \ AR="$$(AR_$(1))" \ V=$$(VERBOSE) $$(Q)cp $$(S)src/libuv/libuv.a $$@ else $$(LIBUV_LIB_$(1)): $$(LIBUV_DIR_$(1))/Release/libuv.a $$(MKFILE_DEPS) $$(Q)cp $$< $$@ $$(LIBUV_DIR_$(1))/Release/libuv.a: $$(LIBUV_DEPS) $$(LIBUV_MAKEFILE_$(1)) \ $$(MKFILE_DEPS) $$(Q)$$(MAKE) -C $$(LIBUV_DIR_$(1)) \ CFLAGS="$$(LIBUV_CFLAGS_$(1)) $$(SNAP_DEFINES)" \ LDFLAGS="$$(CFG_GCCISH_LINK_FLAGS_$(1))" \ CC="$$(CC_$(1))" \ CXX="$$(CXX_$(1))" \ AR="$$(AR_$(1))" \ $$(LIBUV_ARGS_$(1)) \ BUILDTYPE=Release \ NO_LOAD="$$(LIBUV_NO_LOAD)" \ V=$$(VERBOSE) endif endef # Instantiate template for all stages/targets $(foreach target,$(CFG_TARGET), \ $(eval $(call DEF_THIRD_PARTY_TARGETS,$(target))))