// Just a grab bag of stuff that you wouldn't want to actually write. fn strange() -> bool { let _x = ret true; } fn funny() { fn f(_x: ()) { } f(ret); } fn what() { fn the(x: @mutable bool) { ret while !*x { *x = true; }; } let i = @mutable false; let dont = bind the(i); dont(); assert (*i); } fn zombiejesus() { do { while (ret) { if (ret) { alt (ret) { _ { if (ret) { ret } else { ret } } }; } else if (ret) { ret; } } } while ret } fn notsure() { let _x; let _y = (_x = 0) == (_x = 0); let _z = (_x <- 0) < (_x = 0); let _a = (_x += 0) == (_x = 0); let _b = (_y <-> _z) == (_y <-> _z); } fn hammertime() -> int { let _x = log(debug, true == (ret 0)); } fn canttouchthis() -> uint { pure fn p() -> bool { true } let _a = (assert (true)) == (check (p())); let _c = (check (p())) == (); let _b = (log(debug, 0) == (ret 0u)); } fn angrydome() { while true { if break { } } let i = 0; do { i += 1; if i == 1 { alt cont { _ { } } } } while false } fn evil_lincoln() { let evil <- #debug("lincoln"); } fn main() { strange(); funny(); what(); zombiejesus(); notsure(); hammertime(); canttouchthis(); angrydome(); evil_lincoln(); }