% Operators and Overloading Rust allows for a limited form of operator overloading. There are certain operators that are able to be overloaded. To support a particular operator between types, there’s a specific trait that you can implement, which then overloads the operator. For example, the `+` operator can be overloaded with the `Add` trait: ```rust use std::ops::Add; #[derive(Debug)] struct Point { x: i32, y: i32, } impl Add for Point { type Output = Point; fn add(self, other: Point) -> Point { Point { x: self.x + other.x, y: self.y + other.y } } } fn main() { let p1 = Point { x: 1, y: 0 }; let p2 = Point { x: 2, y: 3 }; let p3 = p1 + p2; println!("{:?}", p3); } ``` In `main`, we can use `+` on our two `Point`s, since we’ve implemented `Add` for `Point`. There are a number of operators that can be overloaded this way, and all of their associated traits live in the [`std::ops`][stdops] module. Check out its documentation for the full list. [stdops]: ../std/ops/index.html Implementing these traits follows a pattern. Let’s look at [`Add`][add] in more detail: ```rust # mod foo { pub trait Add { type Output; fn add(self, rhs: RHS) -> Self::Output; } # } ``` [add]: ../std/ops/trait.Add.html There’s three types in total involved here: the type you `impl Add` for, `RHS`, which defaults to `Self`, and `Output`. For an expression `let z = x + y`, `x` is the `Self` type, `y` is the RHS, and `z` is the `Self::Output` type. ```rust # struct Point; # use std::ops::Add; impl Add for Point { type Output = f64; fn add(self, rhs: i32) -> f64 { // add an i32 to a Point and get an f64 # 1.0 } } ``` will let you do this: ```rust,ignore let p: Point = // ... let x: f64 = p + 2i32; ```