use std; import std::int; tag tree { nil; node(@tree, @tree, int); } fn item_check(t: @tree) -> int { alt *t { nil. { ret 0; } node(left, right, item) { ret item + item_check(left) - item_check(right); } } } fn bottom_up_tree(item: int, depth: int) -> @tree { if depth > 0 { ret @node(bottom_up_tree(2 * item - 1, depth - 1), bottom_up_tree(2 * item, depth - 1), item); } else { ret @nil; } } fn main() { let n = 8; let min_depth = 4; let max_depth; if min_depth + 2 > n { max_depth = min_depth + 2; } else { max_depth = n; } let stretch_depth = max_depth + 1; let stretch_tree = bottom_up_tree(0, stretch_depth); log #fmt("stretch tree of depth %d\t check: %d", stretch_depth, item_check(stretch_tree)); let long_lived_tree = bottom_up_tree(0, max_depth); let depth = min_depth; while depth <= max_depth { let iterations = int::pow(2, max_depth - depth + min_depth as uint); let chk = 0; let i = 1; while i <= iterations { let temp_tree = bottom_up_tree(i, depth); chk += item_check(temp_tree); temp_tree = bottom_up_tree(-i, depth); chk += item_check(temp_tree); i += 1; } log #fmt("%d\t trees of depth %d\t check: %d", iterations * 2, depth, chk); depth += 2; } log #fmt("long lived trees of depth %d\t check: %d", max_depth, item_check(long_lived_tree)); }