// Copyright 2013 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! The `Default` trait for types which may have meaningful default values. //! //! Sometimes, you want to fall back to some kind of default value, and //! don't particularly care what it is. This comes up often with `struct`s //! that define a set of options: //! //! ``` //! struct SomeOptions { //! foo: int, //! bar: f32, //! } //! ``` //! //! How can we define some default values? You can use `Default`: //! //! ``` //! use std::default::Default; //! //! #[derive(Default)] //! struct SomeOptions { //! foo: int, //! bar: f32, //! } //! //! //! fn main() { //! let options: SomeOptions = Default::default(); //! } //! ``` //! //! Now, you get all of the default values. Rust implements `Default` for various primitives types. //! If you have your own type, you need to implement `Default` yourself: //! //! ``` //! use std::default::Default; //! //! enum Kind { //! A, //! B, //! C, //! } //! //! impl Default for Kind { //! fn default() -> Kind { Kind::A } //! } //! //! #[derive(Default)] //! struct SomeOptions { //! foo: int, //! bar: f32, //! baz: Kind, //! } //! //! //! fn main() { //! let options: SomeOptions = Default::default(); //! } //! ``` //! //! If you want to override a particular option, but still retain the other defaults: //! //! ``` //! # use std::default::Default; //! # #[derive(Default)] //! # struct SomeOptions { //! # foo: int, //! # bar: f32, //! # } //! fn main() { //! let options = SomeOptions { foo: 42, ..Default::default() }; //! } //! ``` #![stable(feature = "rust1", since = "1.0.0")] /// A trait that types which have a useful default value should implement. /// /// A struct can derive default implementations of `Default` for basic types using /// `#[derive(Default)]`. /// /// # Examples /// /// ``` /// #[derive(Default)] /// struct SomeOptions { /// foo: int, /// bar: f32, /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub trait Default { /// Returns the "default value" for a type. /// /// Default values are often some kind of initial value, identity value, or anything else that /// may make sense as a default. /// /// # Examples /// /// Using built-in default values: /// /// ``` /// use std::default::Default; /// /// let i: i8 = Default::default(); /// let (x, y): (Option, f64) = Default::default(); /// let (a, b, (c, d)): (int, uint, (bool, bool)) = Default::default(); /// ``` /// /// Making your own: /// /// ``` /// use std::default::Default; /// /// enum Kind { /// A, /// B, /// C, /// } /// /// impl Default for Kind { /// fn default() -> Kind { Kind::A } /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] fn default() -> Self; } macro_rules! default_impl { ($t:ty, $v:expr) => { #[stable(feature = "rust1", since = "1.0.0")] impl Default for $t { #[inline] #[stable(feature = "rust1", since = "1.0.0")] fn default() -> $t { $v } } } } default_impl! { (), () } default_impl! { bool, false } default_impl! { char, '\x00' } default_impl! { uint, 0 } default_impl! { u8, 0 } default_impl! { u16, 0 } default_impl! { u32, 0 } default_impl! { u64, 0 } default_impl! { int, 0 } default_impl! { i8, 0 } default_impl! { i16, 0 } default_impl! { i32, 0 } default_impl! { i64, 0 } default_impl! { f32, 0.0f32 } default_impl! { f64, 0.0f64 }