// chameneos use std; import std::map; import std::map::hashmap; import std::sort; fn print_complements() { let all = ~[Blue, Red, Yellow]; for vec::each(all) |aa| { for vec::each(all) |bb| { io::println(show_color(aa) + ~" + " + show_color(bb) + ~" -> " + show_color(transform(aa,bb))); } } } enum color { Red, Yellow, Blue } type creature_info = { name: uint, color: color }; fn show_color(cc: color) -> ~str { match (cc) { Red => {~"red"} Yellow => {~"yellow"} Blue => {~"blue"} } } fn show_color_list(set: ~[color]) -> ~str { let mut out = ~""; for vec::eachi(set) |_ii, col| { out += ~" "; out += show_color(col); } return out; } fn show_digit(nn: uint) -> ~str { match (nn) { 0 => {~"zero"} 1 => {~"one"} 2 => {~"two"} 3 => {~"three"} 4 => {~"four"} 5 => {~"five"} 6 => {~"six"} 7 => {~"seven"} 8 => {~"eight"} 9 => {~"nine"} _ => {fail ~"expected digits from 0 to 9..."} } } fn show_number(nn: uint) -> ~str { let mut out = ~""; let mut num = nn; let mut dig; if num == 0 { out = show_digit(0) }; while num != 0 { dig = num % 10; num = num / 10; out = show_digit(dig) + ~" " + out; } return out; } fn transform(aa: color, bb: color) -> color { match (aa, bb) { (Red, Red ) => { Red } (Red, Yellow) => { Blue } (Red, Blue ) => { Yellow } (Yellow, Red ) => { Blue } (Yellow, Yellow) => { Yellow } (Yellow, Blue ) => { Red } (Blue, Red ) => { Yellow } (Blue, Yellow) => { Red } (Blue, Blue ) => { Blue } } } fn creature( name: uint, color: color, from_rendezvous: comm::Port>, to_rendezvous: comm::Chan, to_rendezvous_log: comm::Chan<~str> ) { let mut color = color; let mut creatures_met = 0; let mut evil_clones_met = 0; loop { // ask for a pairing comm::send(to_rendezvous, {name: name, color: color}); let resp = comm::recv(from_rendezvous); // log and change, or print and quit match resp { option::Some(other_creature) => { color = transform(color, other_creature.color); // track some statistics creatures_met += 1; if other_creature.name == name { evil_clones_met += 1; } } option::None => { // log creatures met and evil clones of self let report = fmt!("%u", creatures_met) + ~" " + show_number(evil_clones_met); comm::send(to_rendezvous_log, report); break; } } } } fn rendezvous(nn: uint, set: ~[color]) { // these ports will allow us to hear from the creatures let from_creatures: comm::Port = comm::Port(); let from_creatures_log: comm::Port<~str> = comm::Port(); // these channels will be passed to the creatures so they can talk to us let to_rendezvous = comm::Chan(from_creatures); let to_rendezvous_log = comm::Chan(from_creatures_log); // these channels will allow us to talk to each creature by 'name'/index let to_creature: ~[comm::Chan>] = vec::mapi(set, fn@(ii: uint, col: color) -> comm::Chan> { // create each creature as a listener with a port, and // give us a channel to talk to each return do task::spawn_listener |from_rendezvous| { creature(ii, col, from_rendezvous, to_rendezvous, to_rendezvous_log); }; } ); let mut creatures_met = 0; // set up meetings... for nn.times { let fst_creature: creature_info = comm::recv(from_creatures); let snd_creature: creature_info = comm::recv(from_creatures); creatures_met += 2; comm::send(to_creature[fst_creature.name], Some(snd_creature)); comm::send(to_creature[snd_creature.name], Some(fst_creature)); } // tell each creature to stop for vec::eachi(to_creature) |_ii, to_one| { comm::send(to_one, None); } // save each creature's meeting stats let mut report = ~[]; for vec::each(to_creature) |_to_one| { vec::push(report, comm::recv(from_creatures_log)); } // print each color in the set io::println(show_color_list(set)); // print each creature's stats for vec::each(report) |rep| { io::println(rep); } // print the total number of creatures met io::println(show_number(creatures_met)); } fn main(args: ~[~str]) { let args = if os::getenv(~"RUST_BENCH").is_some() { ~[~"", ~"200000"] } else if args.len() <= 1u { ~[~"", ~"600"] } else { args }; let nn = uint::from_str(args[1]).get(); print_complements(); io::println(~""); rendezvous(nn, ~[Blue, Red, Yellow]); io::println(~""); rendezvous(nn, ~[Blue, Red, Yellow, Red, Yellow, Blue, Red, Yellow, Red, Blue]); }