# Syntax Basics ## Braces Assuming you've programmed in any C-family language (C++, Java, JavaScript, C#, or PHP), Rust will feel familiar. The main surface difference to be aware of is that the bodies of `if` statements and of loops *have* to be wrapped in brackets. Single-statement, bracket-less bodies are not allowed. If the verbosity of that bothers you, consider the fact that this allows you to omit the parentheses around the condition in `if`, `while`, and similar constructs. This will save you two characters every time. As a bonus, you no longer have to spend any mental energy on deciding whether you need to add braces or not, or on adding them after the fact when adding a statement to an `if` branch. Accounting for these differences, the surface syntax of Rust statements and expressions is C-like. Function calls are written `myfunc(arg1, arg2)`, operators have mostly the same name and precedence that they have in C, comments look the same, and constructs like `if` and `while` are available: fn main() { if 1 < 2 { while false { call_a_function(10 * 4); } } else if 4 < 3 || 3 < 4 { // Comments are C++-style too } else { /* Multi-line comment syntax */ } } ## Expression syntax Though it isn't apparent in all code, there is a fundamental difference between Rust's syntax and the predecessors in this family of languages. A lot of thing that are statements in C are expressions in Rust. This allows for useless things like this (which passes nil—the void type—to a function): a_function(while false {}); But also useful things like this: let x = if the_stars_align() { 4 } else if something_else() { 3 } else { 0 }; This piece of code will bind the variable `x` to a value depending on the conditions. Note the condition bodies, which look like `{ expression }`. The lack of a semicolon after the last statement in a braced block gives the whole block the value of that last expression. If the branches of the `if` had looked like `{ 4; }`, the above example would simply assign nil (void) to `x`. But without the semicolon, each branch has a different value, and `x` gets the value of the branch that was taken. This also works for function bodies. This function returns a boolean: fn is_four(x: int) -> bool { x == 4 } In short, everything that's not a declaration (`let` for variables, `fn` for functions, etcetera) is an expression. If all those things are expressions, you might conclude that you have to add a terminating semicolon after *every* statement, even ones that are not traditionally terminated with a semicolon in C (like `while`). That is not the case, though. Expressions that end in a block only need a semicolon if that block contains a trailing expression. `while` loops do not allow trailing expressions, and `if` statements tend to only have a trailing expression when you want to use their value for something—in which case you'll have embedded it in a bigger statement, like the `let x = ...` example above. ## Identifiers Rust identifiers must start with an alphabetic character or an underscore, and after that may contain any alphanumeric character, and more underscores. NOTE: The parser doesn't currently recognize non-ascii alphabetic characters. This is a bug that will eventually be fixed. The double-colon (`::`) is used as a module separator, so `std::io::println` means 'the thing named `println` in the module named `io` in the module named `std`'. Rust will normally emit warning about unused variables. These can be suppressed by using a variable name that starts with an underscore. fn this_warns(x: int) {} fn this_doesnt(_x: int) {} ## Variable declaration The `let` keyword, as we've seen, introduces a local variable. Global constants can be defined with `const`: use std; const repeat: uint = 5u; fn main() { let count = 0u; while count < repeat { std::io::println("Hi!"); count += 1u; } } ## Types The `-> bool` in the `is_four` example is the way a function's return type is written. For functions that do not return a meaningful value (these conceptually return nil in Rust), you can optionally say `-> ()` (`()` is how nil is written), but usually the return annotation is simply left off, as in the `fn main() { ... }` examples we've seen earlier. Every argument to a function must have its type declared (for example, `x: int`). Inside the function, type inference will be able to automatically deduce the type of most locals (generic functions, which we'll come back to later, will occasionally need additional annotation). Locals can be written either with or without a type annotation: // The type of this vector will be inferred based on its use. let x = []; // Explicitly say this is a vector of integers. let y: [int] = []; The basic types are written like this: `()` : Nil, the type that has only a single value. `bool` : Boolean type.. `int` : A machine-pointer-sized integer. `uint` : A machine-pointer-sized unsigned integer. `i8`, `i16`, `i32`, `i64` : Signed integers with a specific size (in bits). `u8`, `u16`, `u32`, `u64` : Unsigned integers with a specific size. `f32`, `f64` : Floating-point types. `float` : The largest floating-point type efficiently supported on the target machine. `char` : A character is a 32-bit Unicode code point. `str` : String type. A string contains a utf-8 encoded sequence of characters. These can be combined in composite types, which will be described in more detail later on (the `T`s here stand for any other type): `[T]` : Vector type. `[mutable T]` : Mutable vector type. `(T1, T2)` : Tuple type. Any arity above 1 is supported. `{fname1: T1, fname2: T2}` : Record type. `fn(arg1: T1, arg2: T2) -> T3`, `lambda()`, `block()` : Function types. `@T`, `~T`, `*T` : Pointer types. `obj { fn method1() }` : Object type. Types can be given names with `type` declarations: type monster_size = uint; This will provide a synonym, `monster_size`, for unsigned integers. It will not actually create a new type—`monster_size` and `uint` can be used interchangeably, and using one where the other is expected is not a type error. Read about [single-variant tags][svt] further on if you need to create a type name that's not just a synonym. [svt]: data.html#single_variant_tag ## Literals Integers can be written in decimal (`144`), hexadecimal (`0x90`), and binary (`0b10010000`) base. Without suffix, an integer literal is considered to be of type `int`. Add a `u` (`144u`) to make it a `uint` instead. Literals of the fixed-size integer types can be created by the literal with the type name (`255u8`, `50i64`, etc). Note that, in Rust, no implicit conversion between integer types happens. If you are adding one to a variable of type `uint`, you must type `v += 1u`—saying `+= 1` will give you a type error. Floating point numbers are written `0.0`, `1e6`, or `2.1e-4`. Without suffix, the literal is assumed to be of type `float`. Suffixes `f32` and `f64` can be used to create literals of a specific type. The suffix `f` can be used to write `float` literals without a dot or exponent: `3f`. The nil literal is written just like the type: `()`. The keywords `true` and `false` produce the boolean literals. Character literals are written between single quotes, as in `'x'`. You may put non-ascii characters between single quotes (your source file should be encoded as utf-8 in that case). Rust understands a number of character escapes, using the backslash character: `\n` : A newline (unicode character 32). `\r` : A carriage return (13). `\t` : A tab character (9). `\\`, `\'`, `\"` : Simply escapes the following character. `\xHH`, `\uHHHH`, `\UHHHHHHHH` : Unicode escapes, where the `H` characters are the hexadecimal digits that form the character code. String literals allow the same escape sequences. They are written between double quotes (`"hello"`). Rust strings may contain newlines. When a newline is preceded by a backslash, it, and all white space following it, will not appear in the resulting string literal. ## Operators Rust's set of operators contains very few surprises. The main difference with C is that `++` and `--` are missing, and that the logical binary operators have higher precedence—in C, `x & 2 > 0` comes out as `x & (2 > 0)`, in Rust, it means `(x & 2) > 0`, which is more likely to be what you expect (unless you are a C veteran). Thus, binary arithmetic is done with `*`, `/`, `%`, `+`, and `-` (multiply, divide, remainder, plus, minus). `-` is also a unary prefix operator (there are no unary postfix operators in Rust) that does negation. Binary shifting is done with `>>` (shift right), `>>>` (arithmetic shift right), and `<<` (shift left). Logical bitwise operators are `&`, `|`, and `^` (and, or, and exclusive or), and unary `!` for bitwise negation (or boolean negation when applied to a boolean value). The comparison operators are the traditional `==`, `!=`, `<`, `>`, `<=`, and `>=`. Short-circuiting (lazy) boolean operators are written `&&` (and) and `||` (or). Rust has a ternary conditional operator `?:`, as in: let message = badness < 10 ? "error" : "FATAL ERROR"; For type casting, Rust uses the binary `as` operator, which has a precedence between the bitwise combination operators (`&`, `|`, `^`) and the comparison operators. It takes an expression on the left side, and a type on the right side, and will, if a meaningful conversion exists, convert the result of the expression to the given type. let x: float = 4.0; let y: uint = x as uint; assert y == 4u; ## Attributes