% Method Syntax Functions are great, but if you want to call a bunch of them on some data, it can be awkward. Consider this code: ```rust,ignore baz(bar(foo)); ``` We would read this left-to-right, and so we see ‘baz bar foo’. But this isn’t the order that the functions would get called in, that’s inside-out: ‘foo bar baz’. Wouldn’t it be nice if we could do this instead? ```rust,ignore foo.bar().baz(); ``` Luckily, as you may have guessed with the leading question, you can! Rust provides the ability to use this ‘method call syntax’ via the `impl` keyword. # Method calls Here’s how it works: ```rust struct Circle { x: f64, y: f64, radius: f64, } impl Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } } fn main() { let c = Circle { x: 0.0, y: 0.0, radius: 2.0 }; println!("{}", c.area()); } ``` This will print `12.566371`. We’ve made a `struct` that represents a circle. We then write an `impl` block, and inside it, define a method, `area`. Methods take a special first parameter, of which there are three variants: `self`, `&self`, and `&mut self`. You can think of this first parameter as being the `foo` in `foo.bar()`. The three variants correspond to the three kinds of things `foo` could be: `self` if it’s just a value on the stack, `&self` if it’s a reference, and `&mut self` if it’s a mutable reference. Because we took the `&self` parameter to `area`, we can use it just like any other parameter. Because we know it’s a `Circle`, we can access the `radius` just like we would with any other `struct`. We should default to using `&self`, as you should prefer borrowing over taking ownership, as well as taking immutable references over mutable ones. Here’s an example of all three variants: ```rust struct Circle { x: f64, y: f64, radius: f64, } impl Circle { fn reference(&self) { println!("taking self by reference!"); } fn mutable_reference(&mut self) { println!("taking self by mutable reference!"); } fn takes_ownership(self) { println!("taking ownership of self!"); } } ``` # Chaining method calls So, now we know how to call a method, such as `foo.bar()`. But what about our original example, `foo.bar().baz()`? This is called ‘method chaining’. Let’s look at an example: ```rust struct Circle { x: f64, y: f64, radius: f64, } impl Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } fn grow(&self, increment: f64) -> Circle { Circle { x: self.x, y: self.y, radius: self.radius + increment } } } fn main() { let c = Circle { x: 0.0, y: 0.0, radius: 2.0 }; println!("{}", c.area()); let d = c.grow(2.0).area(); println!("{}", d); } ``` Check the return type: ```rust # struct Circle; # impl Circle { fn grow(&self, increment: f64) -> Circle { # Circle } } ``` We just say we’re returning a `Circle`. With this method, we can grow a new `Circle` to any arbitrary size. # Associated functions You can also define associated functions that do not take a `self` parameter. Here’s a pattern that’s very common in Rust code: ```rust struct Circle { x: f64, y: f64, radius: f64, } impl Circle { fn new(x: f64, y: f64, radius: f64) -> Circle { Circle { x: x, y: y, radius: radius, } } } fn main() { let c = Circle::new(0.0, 0.0, 2.0); } ``` This ‘associated function’ builds a new `Circle` for us. Note that associated functions are called with the `Struct::function()` syntax, rather than the `ref.method()` syntax. Some other languages call associated functions ‘static methods’. # Builder Pattern Let’s say that we want our users to be able to create `Circle`s, but we will allow them to only set the properties they care about. Otherwise, the `x` and `y` attributes will be `0.0`, and the `radius` will be `1.0`. Rust doesn’t have method overloading, named arguments, or variable arguments. We employ the builder pattern instead. It looks like this: ```rust struct Circle { x: f64, y: f64, radius: f64, } impl Circle { fn area(&self) -> f64 { std::f64::consts::PI * (self.radius * self.radius) } } struct CircleBuilder { x: f64, y: f64, radius: f64, } impl CircleBuilder { fn new() -> CircleBuilder { CircleBuilder { x: 0.0, y: 0.0, radius: 1.0, } } fn x(&mut self, coordinate: f64) -> &mut CircleBuilder { self.x = coordinate; self } fn y(&mut self, coordinate: f64) -> &mut CircleBuilder { self.y = coordinate; self } fn radius(&mut self, radius: f64) -> &mut CircleBuilder { self.radius = radius; self } fn finalize(&self) -> Circle { Circle { x: self.x, y: self.y, radius: self.radius } } } fn main() { let c = CircleBuilder::new() .x(1.0) .y(2.0) .radius(2.0) .finalize(); println!("area: {}", c.area()); println!("x: {}", c.x); println!("y: {}", c.y); } ``` What we’ve done here is make another `struct`, `CircleBuilder`. We’ve defined our builder methods on it. We’ve also defined our `area()` method on `Circle`. We also made one more method on `CircleBuilder`: `finalize()`. This method creates our final `Circle` from the builder. Now, we’ve used the type system to enforce our concerns: we can use the methods on `CircleBuilder` to constrain making `Circle`s in any way we choose.