/* Module: bitv Bitvectors. */ export t; export create; export union; export intersect; export assign; export clone; export get; export equal; export clear; export set_all; export invert; export difference; export set; export is_true; export is_false; export to_vec; export to_str; export eq_vec; // FIXME: With recursive object types, we could implement binary methods like // union, intersection, and difference. At that point, we could write // an optimizing version of this module that produces a different obj // for the case where nbits <= 32. /* Type: t The bitvector type. */ type t = @{storage: [mutable uint], nbits: uint}; // FIXME: this should be a constant once they work fn uint_bits() -> uint { ret 32u + (1u << 32u >> 27u); } /* Function: create Constructs a bitvector. Parameters: nbits - The number of bits in the bitvector init - If true then the bits are initialized to 1, otherwise 0 */ fn create(nbits: uint, init: bool) -> t { let elt = if init { !0u } else { 0u }; let storage = vec::init_elt_mut::(elt, nbits / uint_bits() + 1u); ret @{storage: storage, nbits: nbits}; } fn process(op: block(uint, uint) -> uint, v0: t, v1: t) -> bool { let len = vec::len(v1.storage); assert (vec::len(v0.storage) == len); assert (v0.nbits == v1.nbits); let changed = false; uint::range(0u, len) {|i| let w0 = v0.storage[i]; let w1 = v1.storage[i]; let w = op(w0, w1); if w0 != w { changed = true; v0.storage[i] = w; } }; ret changed; } fn lor(w0: uint, w1: uint) -> uint { ret w0 | w1; } fn union(v0: t, v1: t) -> bool { let sub = lor; ret process(sub, v0, v1); } fn land(w0: uint, w1: uint) -> uint { ret w0 & w1; } fn intersect(v0: t, v1: t) -> bool { let sub = land; ret process(sub, v0, v1); } fn right(_w0: uint, w1: uint) -> uint { ret w1; } fn assign(v0: t, v1: t) -> bool { let sub = right; ret process(sub, v0, v1); } fn clone(v: t) -> t { let storage = vec::init_elt_mut::(0u, v.nbits / uint_bits() + 1u); let len = vec::len(v.storage); uint::range(0u, len) {|i| storage[i] = v.storage[i]; }; ret @{storage: storage, nbits: v.nbits}; } fn get(v: t, i: uint) -> bool { assert (i < v.nbits); let bits = uint_bits(); let w = i / bits; let b = i % bits; let x = 1u & v.storage[w] >> b; ret x == 1u; } fn equal(v0: t, v1: t) -> bool { // FIXME: when we can break or return from inside an iterator loop, // we can eliminate this painful while-loop let len = vec::len(v1.storage); let i = 0u; while i < len { if v0.storage[i] != v1.storage[i] { ret false; } i = i + 1u; } ret true; } fn clear(v: t) { uint::range(0u, vec::len(v.storage)) {|i| v.storage[i] = 0u; }; } fn set_all(v: t) { uint::range(0u, v.nbits) {|i| set(v, i, true); }; } fn invert(v: t) { uint::range(0u, vec::len(v.storage)) {|i| v.storage[i] = !v.storage[i]; }; } /* v0 = v0 - v1 */ fn difference(v0: t, v1: t) -> bool { invert(v1); let b = intersect(v0, v1); invert(v1); ret b; } fn set(v: t, i: uint, x: bool) { assert (i < v.nbits); let bits = uint_bits(); let w = i / bits; let b = i % bits; let flag = 1u << b; v.storage[w] = if x { v.storage[w] | flag } else { v.storage[w] & !flag }; } /* true if all bits are 1 */ fn is_true(v: t) -> bool { for i: uint in to_vec(v) { if i != 1u { ret false; } } ret true; } /* true if all bits are non-1 */ fn is_false(v: t) -> bool { for i: uint in to_vec(v) { if i == 1u { ret false; } } ret true; } fn init_to_vec(v: t, i: uint) -> uint { ret if get(v, i) { 1u } else { 0u }; } fn to_vec(v: t) -> [uint] { let sub = bind init_to_vec(v, _); ret vec::init_fn::(sub, v.nbits); } fn to_str(v: t) -> str { let rs = ""; for i: uint in to_vec(v) { if i == 1u { rs += "1"; } else { rs += "0"; } } ret rs; } fn eq_vec(v0: t, v1: [uint]) -> bool { assert (v0.nbits == vec::len::(v1)); let len = v0.nbits; let i = 0u; while i < len { let w0 = get(v0, i); let w1 = v1[i]; if !w0 && w1 != 0u || w0 && w1 == 0u { ret false; } i = i + 1u; } ret true; } // // Local Variables: // mode: rust // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: //