use std; import std::arena; import std::arena::arena; enum tree/& { nil, node(&tree, &tree, int), } fn item_check(t: &tree) -> int { alt *t { nil { ret 0; } node(left, right, item) { ret item + item_check(left) - item_check(right); } } } fn bottom_up_tree(arena: &a.arena::arena, item: int, depth: int) -> &a.tree { if depth > 0 { ret new(*arena) node(bottom_up_tree(arena, 2 * item - 1, depth - 1), bottom_up_tree(arena, 2 * item, depth - 1), item); } ret new(*arena) nil; } fn main(args: [str]) { let n = if vec::len(args) == 2u { option::get(int::from_str(args[1])) } else { 8 }; let min_depth = 4; let mut max_depth; if min_depth + 2 > n { max_depth = min_depth + 2; } else { max_depth = n; } let stretch_arena = arena::arena(); let stretch_depth = max_depth + 1; let stretch_tree = bottom_up_tree(&stretch_arena, 0, stretch_depth); io::println(#fmt("stretch tree of depth %d\t check: %d", stretch_depth, item_check(stretch_tree))); let long_lived_arena = arena::arena(); let long_lived_tree = bottom_up_tree(&long_lived_arena, 0, max_depth); let mut depth = min_depth; while depth <= max_depth { let iterations = int::pow(2, (max_depth - depth + min_depth) as uint); let mut chk = 0; let mut i = 1; while i <= iterations { let mut temp_tree = bottom_up_tree(&long_lived_arena, i, depth); chk += item_check(temp_tree); temp_tree = bottom_up_tree(&long_lived_arena, -i, depth); chk += item_check(temp_tree); i += 1; } io::println(#fmt("%d\t trees of depth %d\t check: %d", iterations * 2, depth, chk)); depth += 2; } io::println(#fmt("long lived trees of depth %d\t check: %d", max_depth, item_check(long_lived_tree))); }