% Concurrency and Paralellism Rust as a language doesn't *really* have an opinion on how to do concurrency or parallelism. The standard library exposes OS threads and blocking sys-calls because *everyone* has those, and they're uniform enough that you can provide an abstraction over them in a relatively uncontroversial way. Message passing, green threads, and async APIs are all diverse enough that any abstraction over them tends to involve trade-offs that we weren't willing to commit to for 1.0. However the way Rust models concurrency makes it relatively easy design your own concurrency paradigm as a library and have *everyone else's* code Just Work with yours. Just require the right lifetimes and Send and Sync where appropriate and you're off to the races. Or rather, not having races. Races are bad.