// Copyright 2012 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Random number generation use int; use prelude::*; use str; use task; use u32; use uint; use util; use vec; use libc::size_t; /// A type that can be randomly generated using an RNG pub trait Rand { fn rand(rng: @rand::Rng) -> Self; } impl Rand for int { fn rand(rng: @rand::Rng) -> int { rng.gen_int() } } impl Rand for i8 { fn rand(rng: @rand::Rng) -> i8 { rng.gen_i8() } } impl Rand for i16 { fn rand(rng: @rand::Rng) -> i16 { rng.gen_i16() } } impl Rand for i32 { fn rand(rng: @rand::Rng) -> i32 { rng.gen_i32() } } impl Rand for i64 { fn rand(rng: @rand::Rng) -> i64 { rng.gen_i64() } } impl Rand for u8 { fn rand(rng: @rand::Rng) -> u8 { rng.gen_u8() } } impl Rand for u16 { fn rand(rng: @rand::Rng) -> u16 { rng.gen_u16() } } impl Rand for u32 { fn rand(rng: @rand::Rng) -> u32 { rng.gen_u32() } } impl Rand for u64 { fn rand(rng: @rand::Rng) -> u64 { rng.gen_u64() } } impl Rand for float { fn rand(rng: @rand::Rng) -> float { rng.gen_float() } } impl Rand for f32 { fn rand(rng: @rand::Rng) -> f32 { rng.gen_f32() } } impl Rand for f64 { fn rand(rng: @rand::Rng) -> f64 { rng.gen_f64() } } impl Rand for char { fn rand(rng: @rand::Rng) -> char { rng.gen_char() } } impl Rand for bool { fn rand(rng: @rand::Rng) -> bool { rng.gen_bool() } } impl Rand for Option { fn rand(rng: @rand::Rng) -> Option { if rng.gen_bool() { Some(Rand::rand(rng)) } else { None } } } #[allow(non_camel_case_types)] // runtime type pub enum rust_rng {} #[abi = "cdecl"] pub mod rustrt { use libc::size_t; use rand::rust_rng; pub extern { unsafe fn rand_seed_size() -> size_t; unsafe fn rand_gen_seed(buf: *mut u8, sz: size_t); unsafe fn rand_new_seeded(buf: *u8, sz: size_t) -> *rust_rng; unsafe fn rand_next(rng: *rust_rng) -> u32; unsafe fn rand_free(rng: *rust_rng); } } /// A random number generator pub trait Rng { /// Return the next random integer fn next(&self) -> u32; } /// A value with a particular weight compared to other values pub struct Weighted { weight: uint, item: T, } pub trait RngUtil { fn gen(&self) -> T; /// Return a random int fn gen_int(&self) -> int; fn gen_int_range(&self, start: int, end: int) -> int; /// Return a random i8 fn gen_i8(&self) -> i8; /// Return a random i16 fn gen_i16(&self) -> i16; /// Return a random i32 fn gen_i32(&self) -> i32; /// Return a random i64 fn gen_i64(&self) -> i64; /// Return a random uint fn gen_uint(&self) -> uint; /** * Return a uint randomly chosen from the range [start, end), * failing if start >= end */ fn gen_uint_range(&self, start: uint, end: uint) -> uint; /// Return a random u8 fn gen_u8(&self) -> u8; /// Return a random u16 fn gen_u16(&self) -> u16; /// Return a random u32 fn gen_u32(&self) -> u32; /// Return a random u64 fn gen_u64(&self) -> u64; /// Return a random float in the interval [0,1] fn gen_float(&self) -> float; /// Return a random f32 in the interval [0,1] fn gen_f32(&self) -> f32; /// Return a random f64 in the interval [0,1] fn gen_f64(&self) -> f64; /// Return a random char fn gen_char(&self) -> char; /** * Return a char randomly chosen from chars, failing if chars is empty */ fn gen_char_from(&self, chars: &str) -> char; /// Return a random bool fn gen_bool(&self) -> bool; /// Return a bool with a 1 in n chance of true fn gen_weighted_bool(&self, n: uint) -> bool; /** * Return a random string of the specified length composed of A-Z,a-z,0-9 */ fn gen_str(&self, len: uint) -> ~str; /// Return a random byte string of the specified length fn gen_bytes(&self, len: uint) -> ~[u8]; /// Choose an item randomly, failing if values is empty fn choose(&self, values: &[T]) -> T; /// Choose Some(item) randomly, returning None if values is empty fn choose_option(&self, values: &[T]) -> Option; /** * Choose an item respecting the relative weights, failing if the sum of * the weights is 0 */ fn choose_weighted(&self, v : &[Weighted]) -> T; /** * Choose Some(item) respecting the relative weights, returning none if * the sum of the weights is 0 */ fn choose_weighted_option(&self, v: &[Weighted]) -> Option; /** * Return a vec containing copies of the items, in order, where * the weight of the item determines how many copies there are */ fn weighted_vec(&self, v: &[Weighted]) -> ~[T]; /// Shuffle a vec fn shuffle(&self, values: &[T]) -> ~[T]; /// Shuffle a mutable vec in place fn shuffle_mut(&self, values: &mut [T]); } /// Extension methods for random number generators impl RngUtil for @Rng { /// Return a random value for a Rand type fn gen(&self) -> T { Rand::rand(*self) } /// Return a random int fn gen_int(&self) -> int { self.gen_i64() as int } /** * Return an int randomly chosen from the range [start, end), * failing if start >= end */ fn gen_int_range(&self, start: int, end: int) -> int { assert!(start < end); start + int::abs(self.gen_int() % (end - start)) } /// Return a random i8 fn gen_i8(&self) -> i8 { self.next() as i8 } /// Return a random i16 fn gen_i16(&self) -> i16 { self.next() as i16 } /// Return a random i32 fn gen_i32(&self) -> i32 { self.next() as i32 } /// Return a random i64 fn gen_i64(&self) -> i64 { (self.next() as i64 << 32) | self.next() as i64 } /// Return a random uint fn gen_uint(&self) -> uint { self.gen_u64() as uint } /** * Return a uint randomly chosen from the range [start, end), * failing if start >= end */ fn gen_uint_range(&self, start: uint, end: uint) -> uint { assert!(start < end); start + (self.gen_uint() % (end - start)) } /// Return a random u8 fn gen_u8(&self) -> u8 { self.next() as u8 } /// Return a random u16 fn gen_u16(&self) -> u16 { self.next() as u16 } /// Return a random u32 fn gen_u32(&self) -> u32 { self.next() } /// Return a random u64 fn gen_u64(&self) -> u64 { (self.next() as u64 << 32) | self.next() as u64 } /// Return a random float in the interval [0,1] fn gen_float(&self) -> float { self.gen_f64() as float } /// Return a random f32 in the interval [0,1] fn gen_f32(&self) -> f32 { self.gen_f64() as f32 } /// Return a random f64 in the interval [0,1] fn gen_f64(&self) -> f64 { let u1 = self.next() as f64; let u2 = self.next() as f64; let u3 = self.next() as f64; static scale : f64 = (u32::max_value as f64) + 1.0f64; return ((u1 / scale + u2) / scale + u3) / scale; } /// Return a random char fn gen_char(&self) -> char { self.next() as char } /** * Return a char randomly chosen from chars, failing if chars is empty */ fn gen_char_from(&self, chars: &str) -> char { assert!(!chars.is_empty()); let mut cs = ~[]; for str::each_char(chars) |c| { cs.push(c) } self.choose(cs) } /// Return a random bool fn gen_bool(&self) -> bool { self.next() & 1u32 == 1u32 } /// Return a bool with a 1 in n chance of true fn gen_weighted_bool(&self, n: uint) -> bool { if n == 0u { true } else { self.gen_uint_range(1u, n + 1u) == 1u } } /** * Return a random string of the specified length composed of A-Z,a-z,0-9 */ fn gen_str(&self, len: uint) -> ~str { let charset = ~"ABCDEFGHIJKLMNOPQRSTUVWXYZ\ abcdefghijklmnopqrstuvwxyz\ 0123456789"; let mut s = ~""; let mut i = 0u; while (i < len) { s = s + str::from_char(self.gen_char_from(charset)); i += 1u; } s } /// Return a random byte string of the specified length fn gen_bytes(&self, len: uint) -> ~[u8] { do vec::from_fn(len) |_i| { self.gen_u8() } } /// Choose an item randomly, failing if values is empty fn choose(&self, values: &[T]) -> T { self.choose_option(values).get() } /// Choose Some(item) randomly, returning None if values is empty fn choose_option(&self, values: &[T]) -> Option { if values.is_empty() { None } else { Some(values[self.gen_uint_range(0u, values.len())]) } } /** * Choose an item respecting the relative weights, failing if the sum of * the weights is 0 */ fn choose_weighted(&self, v : &[Weighted]) -> T { self.choose_weighted_option(v).get() } /** * Choose Some(item) respecting the relative weights, returning none if * the sum of the weights is 0 */ fn choose_weighted_option(&self, v: &[Weighted]) -> Option { let mut total = 0u; for v.each |item| { total += item.weight; } if total == 0u { return None; } let chosen = self.gen_uint_range(0u, total); let mut so_far = 0u; for v.each |item| { so_far += item.weight; if so_far > chosen { return Some(item.item); } } util::unreachable(); } /** * Return a vec containing copies of the items, in order, where * the weight of the item determines how many copies there are */ fn weighted_vec(&self, v: &[Weighted]) -> ~[T] { let mut r = ~[]; for v.each |item| { for uint::range(0u, item.weight) |_i| { r.push(item.item); } } r } /// Shuffle a vec fn shuffle(&self, values: &[T]) -> ~[T] { let mut m = vec::from_slice(values); self.shuffle_mut(m); m } /// Shuffle a mutable vec in place fn shuffle_mut(&self, values: &mut [T]) { let mut i = values.len(); while i >= 2u { // invariant: elements with index >= i have been locked in place. i -= 1u; // lock element i in place. vec::swap(values, i, self.gen_uint_range(0u, i + 1u)); } } } struct RandRes { rng: *rust_rng, } impl Drop for RandRes { fn finalize(&self) { unsafe { rustrt::rand_free(self.rng); } } } fn RandRes(rng: *rust_rng) -> RandRes { RandRes { rng: rng } } impl Rng for @RandRes { fn next(&self) -> u32 { unsafe { return rustrt::rand_next((*self).rng); } } } /// Create a new random seed for seeded_rng pub fn seed() -> ~[u8] { unsafe { let n = rustrt::rand_seed_size() as uint; let mut s = vec::from_elem(n, 0_u8); do vec::as_mut_buf(s) |p, sz| { rustrt::rand_gen_seed(p, sz as size_t) } s } } /// Create a random number generator with a system specified seed pub fn Rng() -> @Rng { seeded_rng(seed()) } /** * Create a random number generator using the specified seed. A generator * constructed with a given seed will generate the same sequence of values as * all other generators constructed with the same seed. The seed may be any * length. */ pub fn seeded_rng(seed: &[u8]) -> @Rng { @seeded_randres(seed) as @Rng } fn seeded_randres(seed: &[u8]) -> @RandRes { unsafe { do vec::as_imm_buf(seed) |p, sz| { @RandRes(rustrt::rand_new_seeded(p, sz as size_t)) } } } struct XorShiftState { mut x: u32, mut y: u32, mut z: u32, mut w: u32, } impl Rng for XorShiftState { fn next(&self) -> u32 { let x = self.x; let mut t = x ^ (x << 11); self.x = self.y; self.y = self.z; self.z = self.w; let w = self.w; self.w = w ^ (w >> 19) ^ (t ^ (t >> 8)); self.w } } pub fn xorshift() -> @Rng { // constants taken from http://en.wikipedia.org/wiki/Xorshift seeded_xorshift(123456789u32, 362436069u32, 521288629u32, 88675123u32) } pub fn seeded_xorshift(x: u32, y: u32, z: u32, w: u32) -> @Rng { @XorShiftState { x: x, y: y, z: z, w: w } as @Rng } // used to make space in TLS for a random number generator fn tls_rng_state(_v: @RandRes) {} /** * Gives back a lazily initialized task-local random number generator, * seeded by the system. Intended to be used in method chaining style, ie * task_rng().gen_int(). */ pub fn task_rng() -> @Rng { let r : Option<@RandRes>; unsafe { r = task::local_data::local_data_get(tls_rng_state); } match r { None => { unsafe { let rng = seeded_randres(seed()); task::local_data::local_data_set(tls_rng_state, rng); @rng as @Rng } } Some(rng) => @rng as @Rng } } /** * Returns a random uint, using the task's based random number generator. */ pub fn random() -> uint { task_rng().gen_uint() } #[cfg(test)] pub mod tests { use option::{Option, Some}; use rand; #[test] pub fn rng_seeded() { let seed = rand::seed(); let ra = rand::seeded_rng(seed); let rb = rand::seeded_rng(seed); assert!(ra.gen_str(100u) == rb.gen_str(100u)); } #[test] pub fn rng_seeded_custom_seed() { // much shorter than generated seeds which are 1024 bytes let seed = [2u8, 32u8, 4u8, 32u8, 51u8]; let ra = rand::seeded_rng(seed); let rb = rand::seeded_rng(seed); assert!(ra.gen_str(100u) == rb.gen_str(100u)); } #[test] pub fn rng_seeded_custom_seed2() { let seed = [2u8, 32u8, 4u8, 32u8, 51u8]; let ra = rand::seeded_rng(seed); // Regression test that isaac is actually using the above vector let r = ra.next(); error!("%?", r); assert!(r == 890007737u32 // on x86_64 || r == 2935188040u32); // on x86 } #[test] pub fn gen_int_range() { let r = rand::Rng(); let a = r.gen_int_range(-3, 42); assert!(a >= -3 && a < 42); assert!(r.gen_int_range(0, 1) == 0); assert!(r.gen_int_range(-12, -11) == -12); } #[test] #[should_fail] #[ignore(cfg(windows))] pub fn gen_int_from_fail() { rand::Rng().gen_int_range(5, -2); } #[test] pub fn gen_uint_range() { let r = rand::Rng(); let a = r.gen_uint_range(3u, 42u); assert!(a >= 3u && a < 42u); assert!(r.gen_uint_range(0u, 1u) == 0u); assert!(r.gen_uint_range(12u, 13u) == 12u); } #[test] #[should_fail] #[ignore(cfg(windows))] pub fn gen_uint_range_fail() { rand::Rng().gen_uint_range(5u, 2u); } #[test] pub fn gen_float() { let r = rand::Rng(); let a = r.gen_float(); let b = r.gen_float(); debug!((a, b)); } #[test] pub fn gen_weighted_bool() { let r = rand::Rng(); assert!(r.gen_weighted_bool(0u) == true); assert!(r.gen_weighted_bool(1u) == true); } #[test] pub fn gen_str() { let r = rand::Rng(); debug!(r.gen_str(10u)); debug!(r.gen_str(10u)); debug!(r.gen_str(10u)); assert!(r.gen_str(0u).len() == 0u); assert!(r.gen_str(10u).len() == 10u); assert!(r.gen_str(16u).len() == 16u); } #[test] pub fn gen_bytes() { let r = rand::Rng(); assert!(r.gen_bytes(0u).len() == 0u); assert!(r.gen_bytes(10u).len() == 10u); assert!(r.gen_bytes(16u).len() == 16u); } #[test] pub fn choose() { let r = rand::Rng(); assert!(r.choose([1, 1, 1]) == 1); } #[test] pub fn choose_option() { let r = rand::Rng(); let x: Option = r.choose_option([]); assert!(x.is_none()); assert!(r.choose_option([1, 1, 1]) == Some(1)); } #[test] pub fn choose_weighted() { let r = rand::Rng(); assert!(r.choose_weighted(~[ rand::Weighted { weight: 1u, item: 42 }, ]) == 42); assert!(r.choose_weighted(~[ rand::Weighted { weight: 0u, item: 42 }, rand::Weighted { weight: 1u, item: 43 }, ]) == 43); } #[test] pub fn choose_weighted_option() { let r = rand::Rng(); assert!(r.choose_weighted_option(~[ rand::Weighted { weight: 1u, item: 42 }, ]) == Some(42)); assert!(r.choose_weighted_option(~[ rand::Weighted { weight: 0u, item: 42 }, rand::Weighted { weight: 1u, item: 43 }, ]) == Some(43)); let v: Option = r.choose_weighted_option([]); assert!(v.is_none()); } #[test] pub fn weighted_vec() { let r = rand::Rng(); let empty: ~[int] = ~[]; assert!(r.weighted_vec(~[]) == empty); assert!(r.weighted_vec(~[ rand::Weighted { weight: 0u, item: 3u }, rand::Weighted { weight: 1u, item: 2u }, rand::Weighted { weight: 2u, item: 1u }, ]) == ~[2u, 1u, 1u]); } #[test] pub fn shuffle() { let r = rand::Rng(); let empty: ~[int] = ~[]; assert!(r.shuffle(~[]) == empty); assert!(r.shuffle(~[1, 1, 1]) == ~[1, 1, 1]); } #[test] pub fn task_rng() { let r = rand::task_rng(); r.gen_int(); assert!(r.shuffle(~[1, 1, 1]) == ~[1, 1, 1]); assert!(r.gen_uint_range(0u, 1u) == 0u); } #[test] pub fn random() { // not sure how to test this aside from just getting a number let _n : uint = rand::random(); } } // Local Variables: // mode: rust; // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // End: