// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. use std::libc::c_void; use std::uint; use std::cast::{transmute, transmute_mut_unsafe, transmute_region, transmute_mut_region}; use stack::Stack; use std::unstable::stack; // FIXME #7761: Registers is boxed so that it is 16-byte aligned, for storing // SSE regs. It would be marginally better not to do this. In C++ we // use an attribute on a struct. // FIXME #7761: It would be nice to define regs as `~Option` since // the registers are sometimes empty, but the discriminant would // then misalign the regs again. pub struct Context { /// The context entry point, saved here for later destruction priv start: Option<~proc()>, /// Hold the registers while the task or scheduler is suspended priv regs: ~Registers, /// Lower bound and upper bound for the stack priv stack_bounds: Option<(uint, uint)>, } impl Context { pub fn empty() -> Context { Context { start: None, regs: new_regs(), stack_bounds: None, } } /// Create a new context that will resume execution by running proc() pub fn new(start: proc(), stack: &mut Stack) -> Context { // The C-ABI function that is the task entry point // // Note that this function is a little sketchy. We're taking a // procedure, transmuting it to a stack-closure, and then calling to // closure. This leverages the fact that the representation of these two // types is the same. // // The reason that we're doing this is that this procedure is expected // to never return. The codegen which frees the environment of the // procedure occurs *after* the procedure has completed, and this means // that we'll never actually free the procedure. // // To solve this, we use this transmute (to not trigger the procedure // deallocation here), and then store a copy of the procedure in the // `Context` structure returned. When the `Context` is deallocated, then // the entire procedure box will be deallocated as well. extern fn task_start_wrapper(f: &proc()) { unsafe { let f: &|| = transmute(f); (*f)() } } let sp: *uint = stack.end(); let sp: *mut uint = unsafe { transmute_mut_unsafe(sp) }; // Save and then immediately load the current context, // which we will then modify to call the given function when restored let mut regs = new_regs(); unsafe { rust_swap_registers(transmute_mut_region(&mut *regs), transmute_region(&*regs)); }; // FIXME #7767: Putting main into a ~ so it's a thin pointer and can // be passed to the spawn function. Another unfortunate // allocation let start = ~start; initialize_call_frame(&mut *regs, task_start_wrapper as *c_void, unsafe { transmute(&*start) }, sp); // Scheduler tasks don't have a stack in the "we allocated it" sense, // but rather they run on pthreads stacks. We have complete control over // them in terms of the code running on them (and hopefully they don't // overflow). Additionally, their coroutine stacks are listed as being // zero-length, so that's how we detect what's what here. let stack_base: *uint = stack.start(); let bounds = if sp as uint == stack_base as uint { None } else { Some((stack_base as uint, sp as uint)) }; return Context { start: Some(start), regs: regs, stack_bounds: bounds, } } /* Switch contexts Suspend the current execution context and resume another by saving the registers values of the executing thread to a Context then loading the registers from a previously saved Context. */ pub fn swap(out_context: &mut Context, in_context: &Context) { rtdebug!("swapping contexts"); let out_regs: &mut Registers = match out_context { &Context { regs: ~ref mut r, .. } => r }; let in_regs: &Registers = match in_context { &Context { regs: ~ref r, .. } => r }; rtdebug!("noting the stack limit and doing raw swap"); unsafe { // Right before we switch to the new context, set the new context's // stack limit in the OS-specified TLS slot. This also means that // we cannot call any more rust functions after record_stack_bounds // returns because they would all likely fail due to the limit being // invalid for the current task. Lucky for us `rust_swap_registers` // is a C function so we don't have to worry about that! match in_context.stack_bounds { Some((lo, hi)) => stack::record_stack_bounds(lo, hi), // If we're going back to one of the original contexts or // something that's possibly not a "normal task", then reset // the stack limit to 0 to make morestack never fail None => stack::record_stack_bounds(0, uint::MAX), } rust_swap_registers(out_regs, in_regs) } } } #[link(name = "rustrt", kind = "static")] extern { fn rust_swap_registers(out_regs: *mut Registers, in_regs: *Registers); } // Register contexts used in various architectures // // These structures all represent a context of one task throughout its // execution. Each struct is a representation of the architecture's register // set. When swapping between tasks, these register sets are used to save off // the current registers into one struct, and load them all from another. // // Note that this is only used for context switching, which means that some of // the registers may go unused. For example, for architectures with // callee/caller saved registers, the context will only reflect the callee-saved // registers. This is because the caller saved registers are already stored // elsewhere on the stack (if it was necessary anyway). // // Additionally, there may be fields on various architectures which are unused // entirely because they only reflect what is theoretically possible for a // "complete register set" to show, but user-space cannot alter these registers. // An example of this would be the segment selectors for x86. // // These structures/functions are roughly in-sync with the source files inside // of src/rt/arch/$arch. The only currently used function from those folders is // the `rust_swap_registers` function, but that's only because for now segmented // stacks are disabled. #[cfg(target_arch = "x86")] struct Registers { eax: u32, ebx: u32, ecx: u32, edx: u32, ebp: u32, esi: u32, edi: u32, esp: u32, cs: u16, ds: u16, ss: u16, es: u16, fs: u16, gs: u16, eflags: u32, eip: u32 } #[cfg(target_arch = "x86")] fn new_regs() -> ~Registers { ~Registers { eax: 0, ebx: 0, ecx: 0, edx: 0, ebp: 0, esi: 0, edi: 0, esp: 0, cs: 0, ds: 0, ss: 0, es: 0, fs: 0, gs: 0, eflags: 0, eip: 0 } } #[cfg(target_arch = "x86")] fn initialize_call_frame(regs: &mut Registers, fptr: *c_void, arg: *c_void, sp: *mut uint) { let sp = align_down(sp); let sp = mut_offset(sp, -4); unsafe { *sp = arg as uint }; let sp = mut_offset(sp, -1); unsafe { *sp = 0 }; // The final return address regs.esp = sp as u32; regs.eip = fptr as u32; // Last base pointer on the stack is 0 regs.ebp = 0; } // windows requires saving more registers (both general and XMM), so the windows // register context must be larger. #[cfg(windows, target_arch = "x86_64")] type Registers = [uint, ..34]; #[cfg(not(windows), target_arch = "x86_64")] type Registers = [uint, ..22]; #[cfg(windows, target_arch = "x86_64")] fn new_regs() -> ~Registers { ~([0, .. 34]) } #[cfg(not(windows), target_arch = "x86_64")] fn new_regs() -> ~Registers { ~([0, .. 22]) } #[cfg(target_arch = "x86_64")] fn initialize_call_frame(regs: &mut Registers, fptr: *c_void, arg: *c_void, sp: *mut uint) { // Redefinitions from rt/arch/x86_64/regs.h static RUSTRT_ARG0: uint = 3; static RUSTRT_RSP: uint = 1; static RUSTRT_IP: uint = 8; static RUSTRT_RBP: uint = 2; let sp = align_down(sp); let sp = mut_offset(sp, -1); // The final return address. 0 indicates the bottom of the stack unsafe { *sp = 0; } rtdebug!("creating call frame"); rtdebug!("fptr {}", fptr); rtdebug!("arg {}", arg); rtdebug!("sp {}", sp); regs[RUSTRT_ARG0] = arg as uint; regs[RUSTRT_RSP] = sp as uint; regs[RUSTRT_IP] = fptr as uint; // Last base pointer on the stack should be 0 regs[RUSTRT_RBP] = 0; } #[cfg(target_arch = "arm")] type Registers = [uint, ..32]; #[cfg(target_arch = "arm")] fn new_regs() -> ~Registers { ~([0, .. 32]) } #[cfg(target_arch = "arm")] fn initialize_call_frame(regs: &mut Registers, fptr: *c_void, arg: *c_void, sp: *mut uint) { let sp = align_down(sp); // sp of arm eabi is 8-byte aligned let sp = mut_offset(sp, -2); // The final return address. 0 indicates the bottom of the stack unsafe { *sp = 0; } regs[0] = arg as uint; // r0 regs[13] = sp as uint; // #53 sp, r13 regs[14] = fptr as uint; // #60 pc, r15 --> lr } #[cfg(target_arch = "mips")] type Registers = [uint, ..32]; #[cfg(target_arch = "mips")] fn new_regs() -> ~Registers { ~([0, .. 32]) } #[cfg(target_arch = "mips")] fn initialize_call_frame(regs: &mut Registers, fptr: *c_void, arg: *c_void, sp: *mut uint) { let sp = align_down(sp); // sp of mips o32 is 8-byte aligned let sp = mut_offset(sp, -2); // The final return address. 0 indicates the bottom of the stack unsafe { *sp = 0; } regs[4] = arg as uint; regs[29] = sp as uint; regs[25] = fptr as uint; regs[31] = fptr as uint; } fn align_down(sp: *mut uint) -> *mut uint { unsafe { let sp: uint = transmute(sp); let sp = sp & !(16 - 1); transmute::(sp) } } // ptr::mut_offset is positive ints only #[inline] pub fn mut_offset(ptr: *mut T, count: int) -> *mut T { use std::mem::size_of; (ptr as int + count * (size_of::() as int)) as *mut T }