// Copyright 2012-2015 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. use std::env; use common::Config; /// Conversion table from triple OS name to Rust SYSNAME const OS_TABLE: &'static [(&'static str, &'static str)] = &[ ("android", "android"), ("bitrig", "bitrig"), ("darwin", "macos"), ("dragonfly", "dragonfly"), ("freebsd", "freebsd"), ("ios", "ios"), ("linux", "linux"), ("mingw32", "windows"), ("openbsd", "openbsd"), ("win32", "windows"), ("windows", "windows"), ]; const ARCH_TABLE: &'static [(&'static str, &'static str)] = &[ ("aarch64", "aarch64"), ("amd64", "x86_64"), ("arm", "arm"), ("arm64", "aarch64"), ("hexagon", "hexagon"), ("i386", "x86"), ("i686", "x86"), ("mips", "mips"), ("msp430", "msp430"), ("powerpc", "powerpc"), ("s390x", "systemz"), ("sparc", "sparc"), ("x86_64", "x86_64"), ("xcore", "xcore"), ]; pub fn get_os(triple: &str) -> &'static str { for &(triple_os, os) in OS_TABLE { if triple.contains(triple_os) { return os } } panic!("Cannot determine OS from triple"); } pub fn get_arch(triple: &str) -> &'static str { for &(triple_arch, arch) in ARCH_TABLE { if triple.contains(triple_arch) { return arch } } panic!("Cannot determine Architecture from triple"); } pub fn get_env(triple: &str) -> Option<&str> { triple.split('-').nth(3) } pub fn make_new_path(path: &str) -> String { assert!(cfg!(windows)); // Windows just uses PATH as the library search path, so we have to // maintain the current value while adding our own match env::var(lib_path_env_var()) { Ok(curr) => { format!("{}{}{}", path, path_div(), curr) } Err(..) => path.to_string() } } pub fn lib_path_env_var() -> &'static str { "PATH" } fn path_div() -> &'static str { ";" } pub fn logv(config: &Config, s: String) { debug!("{}", s); if config.verbose { println!("{}", s); } }