// Simple ANSI color library. // // TODO: Windows support. const color_black: u8 = 0u8; const color_red: u8 = 1u8; const color_green: u8 = 2u8; const color_yellow: u8 = 3u8; const color_blue: u8 = 4u8; const color_magenta: u8 = 5u8; const color_cyan: u8 = 6u8; const color_light_gray: u8 = 7u8; const color_light_grey: u8 = 7u8; const color_dark_gray: u8 = 8u8; const color_dark_grey: u8 = 8u8; const color_bright_red: u8 = 9u8; const color_bright_green: u8 = 10u8; const color_bright_yellow: u8 = 11u8; const color_bright_blue: u8 = 12u8; const color_bright_magenta: u8 = 13u8; const color_bright_cyan: u8 = 14u8; const color_bright_white: u8 = 15u8; fn esc(writer: io::buf_writer) { writer.write([0x1bu8, '[' as u8]); } fn reset(writer: io::buf_writer) { esc(writer); writer.write(['0' as u8, 'm' as u8]); } fn color_supported() -> bool { let supported_terms = [~"xterm-color", ~"xterm", ~"screen-bce"]; ret alt generic_os::getenv(~"TERM") { option::some(env) { for term: istr in supported_terms { if istr::eq(term, env) { ret true; } } false } option::none. { false } }; } fn set_color(writer: io::buf_writer, first_char: u8, color: u8) { assert (color < 16u8); esc(writer); if color >= 8u8 { writer.write(['1' as u8, ';' as u8]); color -= 8u8; } writer.write([first_char, ('0' as u8) + color, 'm' as u8]); } fn fg(writer: io::buf_writer, color: u8) { ret set_color(writer, '3' as u8, color); } fn bg(writer: io::buf_writer, color: u8) { ret set_color(writer, '4' as u8, color); } // export fg; // export bg; // Local Variables: // fill-column: 78; // indent-tabs-mode: nil // c-basic-offset: 4 // buffer-file-coding-system: utf-8-unix // compile-command: "make -k -C $RBUILD 2>&1 | sed -e 's/\\/x\\//x:\\//g'"; // End: