use std; import std::int; tag tree { nil; node(@tree, @tree, int); } fn item_check(@tree t) -> int { alt (*t) { case (nil) { ret 0; } case (node(?left, ?right, ?item)) { ret item + item_check(left) - item_check(right); } } } fn bottom_up_tree(int item, int depth) -> @tree { if (depth > 0) { ret @node(bottom_up_tree(2 * item - 1, depth - 1), bottom_up_tree(2 * item, depth - 1), item); } else { ret @nil; } } fn main() { auto n = 8; auto min_depth = 4; auto max_depth; if (min_depth + 2 > n) { max_depth = min_depth + 2; } else { max_depth = n; } auto stretch_depth = max_depth + 1; auto stretch_tree = bottom_up_tree(0, stretch_depth); log #fmt("stretch tree of depth %d\t check: %d", stretch_depth, item_check(stretch_tree)); auto long_lived_tree = bottom_up_tree(0, max_depth); auto depth = min_depth; while (depth <= max_depth) { auto iterations = int::pow(2, max_depth - depth + min_depth as uint); auto chk = 0; auto i = 1; while (i <= iterations) { auto temp_tree = bottom_up_tree(i, depth); chk += item_check(temp_tree); temp_tree = bottom_up_tree(-i, depth); chk += item_check(temp_tree); i += 1; } log #fmt("%d\t trees of depth %d\t check: %d", iterations * 2, depth, chk); depth += 2; } log #fmt("long lived trees of depth %d\t check: %d", max_depth, item_check(long_lived_tree)); }