//@ run-pass //@ ignore-android needs extra network permissions //@ needs-threads //@ ignore-netbsd system ulimit (Too many open files) //@ ignore-openbsd system ulimit (Too many open files) use std::io::prelude::*; use std::net::{TcpListener, TcpStream}; use std::process; use std::sync::mpsc::channel; use std::thread::{self, Builder}; use std::time::Duration; const TARGET_CNT: usize = 200; fn main() { // This test has a chance to time out, try to not let it time out thread::spawn(move || -> () { thread::sleep(Duration::from_secs(30)); process::exit(1); }); let listener = TcpListener::bind("127.0.0.1:0").unwrap(); let addr = listener.local_addr().unwrap(); thread::spawn(move || -> () { loop { let mut stream = match listener.accept() { Ok(stream) => stream.0, Err(_) => continue, }; let _ = stream.read(&mut [0]); let _ = stream.write(&[2]); } }); let (tx, rx) = channel(); let mut spawned_cnt = 0; for _ in 0..TARGET_CNT { let tx = tx.clone(); let res = Builder::new().stack_size(64 * 1024).spawn(move || { match TcpStream::connect(addr) { Ok(mut stream) => { let _ = stream.write(&[1]); let _ = stream.read(&mut [0]); } Err(..) => {} } tx.send(()).unwrap(); }); if let Ok(_) = res { spawned_cnt += 1; }; } // Wait for all clients to exit, but don't wait for the server to exit. The // server just runs infinitely. drop(tx); for _ in 0..spawned_cnt { rx.recv().unwrap(); } assert_eq!(spawned_cnt, TARGET_CNT); process::exit(0); }