//@ run-pass #![allow(unused_must_use)] //@ needs-threads //@ pretty-expanded FIXME #23616 use std::sync::mpsc::{channel, Sender}; use std::thread; fn start(tx: &Sender, i0: isize) { let mut i = i0; while i > 0 { tx.send(0).unwrap(); i = i - 1; } } pub fn main() { // Spawn a thread that sends us back messages. The parent thread // is likely to terminate before the child completes, so from // the child's point of view the receiver may die. We should // drop messages on the floor in this case, and not crash! let (tx, rx) = channel(); let t = thread::spawn(move || start(&tx, 10)); rx.recv(); t.join(); }