add llvm-readobj to llvm-tools-preview
Similar to readelf but supports more object formats (it seems). Particularly useful to inspect in detail sections (e.g. their flags) and symbols (e.g. their types).
r? @alexcrichton
cc @dvc94ch
This optionally adds lldb (and clang, which it needs) to the build.
Because rust uses LLVM 7, and because clang 7 is not yet released, a
recent git master version of clang is used.
The lldb that is used includes the Rust plugin.
lldb is only built when asked for, or when doing a nightly build on
macOS. Only macOS is done for now due to difficulties with the Python
dependency.
This allows clearing it out and building it separately from the
compiler. Since it's essentially a different and separate crate this
makes sense to do, each cargo invocation should generally happen in its
own directory.
Provide llvm-strip in llvm-tools component
Shipping this tool gives people reliable way to reduce the generated executable size.
I'm not sure if this strip tool is available from the llvm version current rust is built on. But let's take a look. @japaric
Haiku: several smaller fixes to build and run rust on Haiku
This PR combines three small patches that help Rust build and run on the Haiku platform. These patches do not intend to impact other platforms.
This commit updates the stage0 build of tools to use the libraries of the stage0
compiler instead of the compiled libraries by the stage0 compiler. This should
enable us to avoid any stage0 hacks (like missing SIMD).
Shipping this tool gives people reliable way to reduce the generated executable size.
I'm not sure if this strip tool is available from the llvm version current rust is built on. But let's take a look. @japaric
This commit expands on a previous commit to build llvm-tools as a rustup
component. It causes the llvm-tools component to be built if the
extended step is active. It also adds llvm-tools to the build manifest
so rustup can find it.
ship LLVM tools with the toolchain
this PR adds llvm-{nm,objcopy,objdump,size} to the rustc sysroot (right next to LLD)
this slightly increases the size of the rustc component. I measured these numbers on x86_64 Linux:
- rustc-1.27.0-dev-x86_64-unknown-linux-gnu.tar.gz 180M -> 193M (+7%)
- rustc-1.27.0-dev-x86_64-unknown-linux-gnu.tar.xz 129M -> 137M (+6%)
r? @alexcrichton
cc #49584
Previously, we didn't send --features to our cargo metadata invocations,
and thus missed some dependencies that we enable through the --features
mechanism.
add a dist builder to build rust-std components for the THUMB targets
the rust-std component only contains the core and compiler-builtins (+c +mem) crates
cc #49382
- I'm not entirely sure if this PR alone will produce rust-std components installable by rustup or if something else needs to be changed
- I could have done the THUMB builds in an existing builder / image; I wasn't sure if that was a good idea so I added a new image
- I could build other crates like alloc into the rust-std component but, AFAICT, that would require calling Cargo a second time (one for alloc and one for compiler-builtins), or have alloc depend on compiler-builtins (#49503 will perform that change) *and* have alloc resurface the "c" and "mem" Cargo features.
r? @alexcrichton
This is too likely to cause spurious bounces on CI; what we run may be
dependent on what ran successfully before hand (e.g. RLS features with
Clippy), which makes this not tenable. There's no good way to ignore
specifically these problematic steps so we'll just ignore everything for
the time being. We still test that a dry run worked though so largely
this is the same from a ensure-that-tests-work perspective.
Eventually we'll want to undo this commit, though, to make our tests
more accurate.
This ensures that each build will support the testing design of "dry
running" builds. It's also checked that a dry run build is equivalent
step-wise to a "wet" run build; the graphs we generate when running are
directly compared node/node and edge/edge, both for order and contents.
In order to run tests, previous commits have cfg'd out various parts of
rustbuild. Generally speaking, these are filesystem-related operations
and process-spawning related parts. Then, rustbuild is run "as normal"
and the various steps that where run are retrieved from the cache and
checked against the expected results.
Note that this means that the current implementation primarily tests
"what" we build, but doesn't actually test that what we build *will*
build. In other words, it doesn't do any form of dependency verification
for any crate. This is possible to implement, but is considered future
work.
This implementation strives to cfg out as little code as possible; it
also does not currently test anywhere near all of rustbuild. The current
tests are also not checked for "correctness," rather, they simply
represent what we do as of this commit, which may be wrong.
Test cases are drawn from the old implementation of rustbuild, though
the expected results may vary.
This ensures that the working directory of rustbuild has no effect on
it's run; since tests will run with a different cwd this is required for
consistent behavior.