Previously, the check-fast and check-lite test suites weren't picking up all
target crates, rather just std/extra. In order to ensure that all of our crates
work on windows, I've modified these rules to build the test suites for all
TARGET_CRATES members. Note that this still excludes rustc/syntax/rustdoc.
In line with the dissolution of libextra - #8784 - this moves arena and glob into
their own respective modules. Updates .gitignore with the entries
doc/{arena,glob} in accordance.
This changes android testing to upload *all* target crates rather than just a
select subset. This should unblock #11867 which is introducing a libglob
dependency in testing.
This changes android testing to upload *all* target crates rather than just a
select subset. This should unblock #11867 which is introducing a libglob
dependency in testing.
In line with the dissolution of libextra - #8784 - moves arena to its own library libarena.
Changes based on PR #11787. Updates .gitignore to ignore doc/arena.
It was decided a long, long time ago that libextra should not exist, but rather its modules should be split out into smaller independent libraries maintained outside of the compiler itself. The theory was to use `rustpkg` to manage dependencies in order to move everything out of the compiler, but maintain an ease of usability.
Sadly, the work on `rustpkg` isn't making progress as quickly as expected, but the need for dissolving libextra is becoming more and more pressing. Because of this, we've thought that a good interim solution would be to simply package more libraries with the rust distribution itself. Instead of dissolving libextra into libraries outside of the mozilla/rust repo, we can dissolve libraries into the mozilla/rust repo for now.
Work on this has been excruciatingly painful in the past because the makefiles are completely opaque to all but a few. Adding a new library involved adding about 100 lines spread out across 8 files (incredibly error prone). The first commit of this pull request targets this pain point. It does not rewrite the build system, but rather refactors large portions of it. Afterwards, adding a new library is as simple as modifying 2 lines (easy, right?). The build system automatically keeps track of dependencies between crates (rust *and* native), promotes binaries between stages, tracks dependencies of installed tools, etc, etc.
With this newfound buildsystem power, I chose the `extra::flate` module as the first candidate for removal from libextra. While a small module, this module is relative complex in that is has a C dependency and the compiler requires it (messing with the dependency graph a bit). Albeit I modified more than 2 lines of makefiles to accomodate libflate (the native dependency required 2 extra lines of modifications), but the removal process was easy to do and straightforward.
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Testing-wise, I've cross-compiled, run tests, built some docs, installed, uninstalled, etc. I'm still working out a few kinks, and I'm sure that there's gonna be built system issues after this, but it should be working well for basic use!
cc #8784
This is hopefully the beginning of the long-awaited dissolution of libextra.
Using the newly created build infrastructure for building libraries, I decided
to move the first module out of libextra.
While not being a particularly meaty module in and of itself, the flate module
is required by rustc and additionally has a native C dependency. I was able to
very easily split out the C dependency from rustrt, update librustc, and
magically everything gets installed to the right locations and built
automatically.
This is meant to be a proof-of-concept commit to how easy it is to remove
modules from libextra now. I didn't put any effort into modernizing the
interface of libflate or updating it other than to remove the one glob import it
had.
Before this patch, if you wanted to add a crate to the build system you had to
change about 100 lines across 8 separate makefiles. This is highly error prone
and opaque to all but a few. This refactoring is targeted at consolidating this
effort so adding a new crate adds one line in one file in a way that everyone
can understand it.
The new macro loading infrastructure needs the ability to force a
procedural-macro crate to be built with the host architecture rather than the
target architecture (because the compiler is just about to dlopen it).
The official documentation sorely needs an explanation of the rust runtime and what it is exactly, and I want this guide to provide that information.
I'm unsure of whether I've been too light on some topics while too heavy on others. I also feel like a few things are still missing. As always, feedback is appreciated, especially about things you'd like to see written about!
If we bootstrap a cross compile from a stage1 compiler, then the stage1 compiler
already knows about the rustc => rustlib change, so we need to not add the extra
flag if it's a stage0 version of a target from a stage1 of another target.
If we bootstrap a cross compile from a stage1 compiler, then the stage1 compiler
already knows about the rustc => rustlib change, so we need to not add the extra
flag if it's a stage0 version of a target from a stage1 of another target.
This reorganizes the documentation index to be more focused on the in-tree docs, and to clean up the style, and it also adds @steveklabnik's pointer guide.
All the copying of files amongst one another was apparently causing something to
get corrupted. Instead of having files fly around, just update the directories
to link to.
The makefiles and the windows installer disagree on the name of this file. In practical terms this change only means that the '-pre' installers will be named 'rust-0.9-pre-install.exe' instead 'rust-0.9-install.exe'.
This is not done yet but I'm posting it to get feedback.
The wiki has a ton of different tutorials/manuals/faq and so forth. Instead of migrating all of them right now, I just migrated the following:
* The general main wiki page
* Language FAQ
* Project FAQ
If this feels reasonable, please comment so that I can continue with confidence.