This commit modifies the configure script and our makefiles to support building
32-bit MSVC targets. The MSVC toolchain is now parameterized over whether it can
produce a 32-bit or 64-bit binary. The configure script was updated to export
more variables at configure time, and the makefiles were rejiggered to
selectively reexport the relevant environment variables for the applicable
targets they're going to run for.
Now that MSVC support has landed in the most recent nightlies we can now have
MSVC bootstrap itself without going through a GNU compiler first. Unfortunately,
however, the bootstrap currently fails due to the compiler not being able to
find the llvm-ar.exe tool during the stage0 libcore compile. The compiler cannot
find this tool because it's looking inside a directory that does not exist:
$SYSROOT/rustlib/x86_64-pc-windows-gnu/bin
The `gnu` on this triple is because the bootstrap compiler's host architecture
is GNU. The build system, however, only arranges for the llvm-ar.exe tool to be
available in this location:
$SYSROOT/rustlib/x86_64-pc-windows-msvc/bin
To resolve this discrepancy, the build system has been modified to understand
triples that are bootstrapped from another triple, and in this case copy the
native tools to the right location.
Windows needs explicit exports of functions from DLLs but LLVM does not mention
any of its symbols as being export-able from a DLL. The compiler, however,
relies on being able to use LLVM symbols across DLL boundaries so we need to
force many of LLVM's symbols to be exported from `rustc_llvm.dll`. This commit
adds support for generation of a `rustc_llvm.def` file which is passed along to
the linker when generating `rustc_llvm.dll` which should keep all these symbols
exportable and usable.
The compiler will require that `llvm-ar.exe` be available for MSVC-targeting
builds (more comments on this soon), so this commit adds support for targets to
depend on LLVM tools. The `core` library for MSVC depends on `llvm-ar.exe` which
will be copied into place for the target before the compiler starts to run.
Note that these targets all depend on `llvm-config.exe` to ensure that they're
built before they're attempted to be copied.
We use a script called `mklldeps.py` to run `llvm-config` to generate a list
of LLVM libraries and native dependencies needed by LLVM, but all cross-compiled
LLVM builds were using the *host triple's* `llvm-config` instead of the
*target's* `llvm-config`. This commit alters this to require the right
`llvmdeps.rs` to be generated which will run the correct `llvm-config`.
This commit adds support to the makefiles, configuration script, and build
system to understand MUSL. This is broken up into a few parts:
* Any target of the form `*-musl` requires the `--musl-root` option to
`./configure` which will indicate the root of the MUSL installation. It is
also expected that there is a libunwind build inside of that installation
built against that MUSL.
* Objects from MUSL are copied into the build tree for Rust to be statically
linked into the appropriate Rust library.
* Objects for binary startup and shutdown are included in each Rust installation
by default for MUSL. This requires MUSL to only be installed on the machine
compiling rust. Only a linker will be necessary for compiling against MUSL on
a target machine.
Eventually a MUSL and/or libunwind build may be integrated by default into the
build but for now they are just always assumed to exist externally.
The RUST_TARGET_STAGE_N rule uses LLVM_LIBDIR_RUSTFLAGS_<target-triple>,
which expands to -L "$(llvm-config --libdir)" when the target-triple is
also a host-triple. Rather than expand to -L "" if llvm-config has not yet
been built, add a dependency on the target llvm-config.
When the target-triple is not a host-triple, the new LLVM_CONFIG_$(2)
dependency should expand to nothing.
LLVM_LIBDIR_<triple> is only defined for host triples, not target triples.
FWIW, the same is true for LLVM_STDCPP_RUSTFLAGS_<triple>, where we
explicitly define it as empty when --enable-llvm-static-stdcpp is not
specified, but it's still undefined for cross-compiled triples.
Strategy: If the end goal is to touch e.g. `stamp.std`, then we first
touch `stamp.std.start_time` before doing anything else. Then when
the receipe finishes, we touch `stamp.std` using the timestamp from
`stamp.std.start_time` as the reference time, and remove
`stamp.std.start_time`.
Fix#6518.
Without this, if we we're using a non-standard host libdir, the target
bindir would not exist (and rustc would fail to write to the
non-existent directory).
If a dylib is being produced, the compiler will now first check to see if it can
be created entirely statically before falling back to dynamic dependencies. This
behavior can be overridden with `-C prefer-dynamic`.
Due to the alteration in behavior, this is a breaking change. Any previous users
relying on dylibs implicitly maximizing dynamic dependencies should start
passing `-C prefer-dynamic` to compilations.
Closes#18499
[breaking-change]
The compiler will no longer insert a hash or version into a filename by default.
Instead, all output is simply based off the crate name being compiled. For
example, a crate name of `foo` would produce the following outputs:
* bin => foo
* rlib => libfoo.rlib
* dylib => libfoo.{so,dylib} or foo.dll
* staticlib => libfoo.a
The old behavior has been moved behind a new codegen flag,
`-C extra-filename=<hash>`. For example, with the "extra filename" of `bar` and
a crate name of `foo`, the following outputs would be generated:
* bin => foo (same old behavior)
* rlib => libfoobar.rlib
* dylib => libfoobar.{so,dylib} or foobar.dll
* staticlib => libfoobar.a
The makefiles have been altered to pass a hash by default to invocations of
`rustc` so all installed rust libraries will have a hash in their filename. This
is done because the standard libraries are intended to be installed into
privileged directories such as /usr/local. Additionally, it involves very few
build system changes!
RFC: 0035-remove-crate-id
[breaking-change]
The goal of the snapshot bots is to produce binaries which can run in as many
locations as possible. Currently we build on Centos 6 for this reason, but with
LLVM's update to C++11, this reduces the number of platforms that we could
possibly run on.
This adds a --enable-llvm-static-stdcpp option to the ./configure script for
Rust which will enable building a librustc with a static dependence on
libstdc++. This normally isn't necessary, but this option can be used on the
snapshot builders in order to continue to make binaries which should be able to
run in as many locations as possible.
Before this patch, if you wanted to add a crate to the build system you had to
change about 100 lines across 8 separate makefiles. This is highly error prone
and opaque to all but a few. This refactoring is targeted at consolidating this
effort so adding a new crate adds one line in one file in a way that everyone
can understand it.
If we bootstrap a cross compile from a stage1 compiler, then the stage1 compiler
already knows about the rustc => rustlib change, so we need to not add the extra
flag if it's a stage0 version of a target from a stage1 of another target.
All the copying of files amongst one another was apparently causing something to
get corrupted. Instead of having files fly around, just update the directories
to link to.
Note that this removes a number of run-pass tests which are exercising behavior
of the old runtime. This functionality no longer exists and is thoroughly tested
inside of libgreen and libnative. There isn't really the notion of "starting the
runtime" any more. The major notion now is "bootstrapping the initial task".
Right now multiple targets/hosts is broken because the libdir passed for all of
the LLVM libraries is for the wrong architecture. By using the right arch
(target, not host), everything is linked and assembled just fine.
In order to keep up to date with changes to the libraries that `llvm-config`
spits out, the dependencies to the LLVM are a dynamically generated rust file.
This file is now automatically updated whenever LLVM is updated to get kept
up-to-date.
At the same time, this cleans out some old cruft which isn't necessary in the
makefiles in terms of dependencies.
Closes#10745Closes#10744
This commit implements the support necessary for generating both intermediate
and result static rust libraries. This is an implementation of my thoughts in
https://mail.mozilla.org/pipermail/rust-dev/2013-November/006686.html.
When compiling a library, we still retain the "lib" option, although now there
are "rlib", "staticlib", and "dylib" as options for crate_type (and these are
stackable). The idea of "lib" is to generate the "compiler default" instead of
having too choose (although all are interchangeable). For now I have left the
"complier default" to be a dynamic library for size reasons.
Of the rust libraries, lib{std,extra,rustuv} will bootstrap with an
rlib/dylib pair, but lib{rustc,syntax,rustdoc,rustpkg} will only be built as a
dynamic object. I chose this for size reasons, but also because you're probably
not going to be embedding the rustc compiler anywhere any time soon.
Other than the options outlined above, there are a few defaults/preferences that
are now opinionated in the compiler:
* If both a .dylib and .rlib are found for a rust library, the compiler will
prefer the .rlib variant. This is overridable via the -Z prefer-dynamic option
* If generating a "lib", the compiler will generate a dynamic library. This is
overridable by explicitly saying what flavor you'd like (rlib, staticlib,
dylib).
* If no options are passed to the command line, and no crate_type is found in
the destination crate, then an executable is generated
With this change, you can successfully build a rust program with 0 dynamic
dependencies on rust libraries. There is still a dynamic dependency on
librustrt, but I plan on removing that in a subsequent commit.
This change includes no tests just yet. Our current testing
infrastructure/harnesses aren't very amenable to doing flavorful things with
linking, so I'm planning on adding a new mode of testing which I believe belongs
as a separate commit.
Closes#552
Similarly to the previous commit, libuv is only used by this library, so there's
no need for it to be linked into librustrt and available to all crates by
default.
There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes#5019