Implement `AsFd` etc. for `UnixListener`.
Implement `AsFd`, `From<OwnedFd>`, and `Into<OwnedFd>` for
`UnixListener`. This is a follow-up to #87329.
r? `@joshtriplett`
Previously, converting `&mut [T; N]` to `&[Cell<T>; N]` looks like this:
let array = &mut [1, 2, 3];
let cells: &[Cell<i32>; 3] = Cell::from_mut(&mut array[..])
.as_slice_of_cells()
.try_into()
.unwrap();
With this new helper method, it looks like this:
let array = &mut [1, 2, 3];
let cells: &[Cell<i32>; 3] = Cell::from_mut(array).as_array_of_cells();
Stop emitting the `dso_local` LLVM attribute for external symbols under the static relocation model on macOS.
This matches Clang's behavior:
973cb2c326/clang/lib/CodeGen/CodeGenModule.cpp (L1038-L1040)
Even if `dso_local` were properly supported in this way on macOS, it seems
incorrect to add this annotation as liberally as we did. The `dso_local`
annotation is for symbols that ultimately end up in the same linkage unit, but
we were adding this annotation even for `static` values inside `extern` blocks
marked with `#[link(type="framework")]`, which should be considered dynamically
linked. Note that Clang likewise avoids emitting `dso_local` for `dllimport`
symbols:
973cb2c326/clang/lib/CodeGen/CodeGenModule.cpp (L1005-L1007)
This issue caused breakage in the `ring` crate, which links to a symbol defined
in `Security.framework` that ultimately resolves to address `0x0`:
b94d61e044/src/rand.rs (L390)
For this symbol, the use of `dso_local` causes LLVM to emit a relocation of
type `X86_64_RELOC_SIGNED`, which is a 32-bit signed PC-relative offset. If the
binary is large enough, `0x0` might be out of range, and the link will fail.
Avoiding `dso_local` causes LLVM to use the GOT instead, emitting a relocation
of type `X86_64_RELOC_GOT_LOAD`, which will properly handle the large offset
and cause the link to succeed.
As a side note, the static relocation model is effectively deprecated for
security reasons on macOS, as it prohibits PIE. It's also completely
unsupported on Apple Silicon, so I don't think it's worth going to the effort
of properly supporting this model on that platform.
Rollup of 7 pull requests
Successful merges:
- #86747 (Improve wording of the `drop_bounds` lint)
- #87166 (Show discriminant before overflow in diagnostic for duplicate values.)
- #88077 (Generate an iOS LLVM target with a specific version)
- #88164 (PassWrapper: adapt for LLVM 14 changes)
- #88211 (cleanup: `Span::new` -> `Span::with_lo`)
- #88229 (Suggest importing the right kind of macro.)
- #88238 (Stop tracking namespace in used_imports.)
Failed merges:
r? `@ghost`
`@rustbot` modify labels: rollup
Stop tracking namespace in used_imports.
This changes `used_imports` from a `FxHashSet<(NodeId, Namespace)>` to a `FxHashSet<NodeId>`, as the Namespace information isn't used.
The only point that uses it did three lookups, `|=`'ing them together.
r? `@estebank`
PassWrapper: adapt for LLVM 14 changes
These API changes appear to have all taken place in
https://reviews.llvm.org/D105007, which moved HWAddressSanitizerPass and
AddressSanitizerPass to only accept their options type as a ctor
argument instead of the sequence of bools etc. This required a couple of
parameter additions, which I made match the default prior to the
mentioned upstream LLVM change.
This patch restores rustc to building (though not quite passing all
tests, I've mailed other patches for those issues) against LLVM HEAD.
Generate an iOS LLVM target with a specific version
This commit adds the `LC_VERSION_MIN_IPHONEOS` load command to the Mach-O header generated for `aarch64-apple-ios` binaries. The operating system will look for this load command to determine the minimum supported operating system version and will not allow the binary to run if it's absent. This logic already exists for the simulator toolchain.
I've been using `otool` from a [cctools](https://github.com/tpoechtrager/cctools-port) toolchain to parse the header and validate that this change adds the required load command.
This change appears to be enough to build Rust binaries that can run on a jailbroken iPhone.