The motivation here is that the bottom of each stack needs to contain a C++
try/catch block so that we can unwind. This is already the case for main, but
not spawned tasks.
Issue #236
Vectors are now similar to our old, pre-internal vectors, except that
they are uniquely owned, not refcounted.
Their name should probably change too, then. I've renamed them to vec
in the runtime, will do so throughout the compiler later.
This is a preparation for making vectors always-on-the-heap again,
which would cause way too much malloc traffic for this idiom. I will
add an efficient std::vec::push in the future, and migrate += [x] to
that instead.
Reduces compiler code size by 3%
that absolutely will not succeed with a large default stack. This
should be removed once we have stack grown working.
Also updated word-count to succeed under the new test framework.
Updated the MapReduce protocol so that it's correct more often. It's
still not perfect, but the bugs repro less often now.
Also found a race condition in channel sending. The problem is that
send and receive both need to refer to the _unread field in
circular_buffer. For now I just grabbed the port lock to send. We can
probably get around this by using atomics instead.
We're trying to get closer to doing correct move semantics for channel
operations. This involves a lot of cleanup (such as removing the
unused sched parameter from rust_vec constructor) and making
circular_buffer kernel_owned.
Added tagging for memory allocations. This means we give a string tag
to everything we allocate. If we leak something and TRACK_ALLOCATIONS
is enabled, then it's much easier now to tell exactly what is leaking.
This is just until unwinding works. Adds a flag to the runtime to turn
the memory leak checks on task destruction into warnings instead of fatal
errors. I am so sorry.
Issue #428