feat: add config for inserting must_use in `generate_enum_as_method`
Should fix#13312
Didn't add a test because I was not sure on how to add test for a specific configuration option, tried to look for the usages for other `AssistConfig` variants but couldn't find any in `tests`. If there is a way to test this, do point me towards it.
I tried to extract the formatting string as a common `template_string` and only have if-else for that, but it didn't compile :(
Also it seems these tests are failing:
```
test config::tests::generate_config_documentation ... FAILED
test config::tests::generate_package_json_config ... FAILED
```
Can you also point me to how to correct these 😅 ( I guess there is some command to automatically generate these? )
Implement invocation strategy config
Fixes https://github.com/rust-lang/rust-analyzer/issues/10793
This allows to change how we run build scripts (and `checkOnSave`), exposing two configs:
- `once`: run the specified command once in the project root (the working dir of the server)
- `per_workspace`: run the specified command per workspace in the corresponding workspace
This also applies to `checkOnSave` likewise, though `once_in_root` is useless there currently, due to https://github.com/rust-lang/cargo/issues/11007
VS Code problem matcher are restricted to be static "regexes". You can't
create a problem matcher dynamically, and you can't use custom code in
lieu of problem matcher.
This creates a problem for rust/cargo compiler errors. They use paths
relative to the root of the Cargo workspace, but VS Code doesn't
necessary know where that root is.
Luckily, there's a way out: our current problem matcher is defined like
this:
"fileLocation": [ "autoDetect", "${workspaceRoot}" ],
That means that relative pahts would be resoleved relative to workspace
root. VS Code allows to specify a command inside `${}`. So we can plug
custom logic there to fetch Cargo's workspace root!
And that's exactly what this PR is doing!
Add a new configuration settings to set env vars when running cargo, rustc, etc. commands: cargo.extraEnv and checkOnSave.extraEnv
It can be extremely useful to be able to set environment variables when rust-analyzer is running various cargo or rustc commands (such as `cargo check`, `cargo --print cfg` or `cargo metadata`): users may want to set custom `RUSTFLAGS`, change `PATH` to use a custom toolchain or set a different `CARGO_HOME`.
There is the existing `server.extraEnv` setting that allows env vars to be set when the rust-analyzer server is launched, but using this as the recommended mechanism to also configure cargo/rust has some drawbacks:
- It convolutes configuring the rust-analyzer server with configuring cargo/rustc (one may want to change the `PATH` for cargo/rustc without affecting the rust-analyzer server).
- The name `server.extraEnv` doesn't indicate that cargo/rustc will be affected but renaming it to `cargo.extraEnv` doesn't indicate that the rust-analyzer server would be affected.
- To make the setting useful, it needs to be dynamically reloaded without requiring that the entire extension is reloaded. It might be possible to do this, but it would require the client communicating to the server what the overwritten env vars were at first launch, which isn't easy to do.
This change adds two new configuration settings: `cargo.extraEnv` and `checkOnSave.extraEnv` that can be used to change the environment for the rust-analyzer server after launch (thus affecting any process that rust-analyzer invokes) and the `cargo check` command respectively. `cargo.extraEnv` supports dynamic changes by keeping track of the pre-change values of environment variables, thus it can undo changes made previously before applying the new configuration (and then requesting a workspace reload).
Allow configuration of annotation location.
I've added the ability to configure where lens annotations render relevant to the item they describe. Previously, these would render directly above the line the item is declared on. Now, there is the ability to render these annotations above the entire item (including doc comments, and attributes).
The names of the config options are up for debate, I did what seemed best to me but if anyone has better ideas let me know.
This is my first contribution so if I've missed anything please let me know.
Here's a preview of what the new option looks like:
<img width="577" alt="Screen Shot 2022-09-11 at 10 39 51 PM" src="https://user-images.githubusercontent.com/33100798/189570298-b4fcbf9c-ee49-4b79-aae6-1037ae4f26af.png">
closes https://github.com/rust-lang/rust-analyzer/issues/13218
Remove the toggleInlayHints command from VSCode
Inlay hints are no longer something specifc to r-a as it has been upstreamed into the LSP, we don't have a reason to give the config for this feature special treatment in regards to toggling. There are plenty of other options out there in the VSCode marketplace to create toggle commands/hotkeys for configurations in general which I believe we should nudge people towards instead.
Previously, annotations would only appear above the name of an item (function signature, struct declaration, etc).
Now, rust-analyzer can be configured to show annotations either above the name or above the whole item (including doc comments and attributes).
Inlay hints are no longer something specifc to r-a as it has been
upstreamed into the LSP, we don't have a reason to give the config
for this feature special treatment in regards to toggling. There are
plenty of other options out there in the VSCode marketplace to create
toggle commands/hotkeys for configurations in general which I believe
we should nudge people towards instead.
Move empty diagnostics workaround back into the server
This only touches on the diagnostics in one place instead of multiple as was previously done, since all published diagnostics will go through this code path anyways.
Closes https://github.com/rust-lang/rust-analyzer/issues/13130
Remove auto-config patching from the VSCode client
This was introduced 4 months ago when we drastically changed the config keys. I'd like to remove this given I always felt uneasy doing edits to a users config from within r-a, and by now most if not all users should've swapped to a new enough version of r-a that should've updated their configs.
The extension will continue to work fine even with the outdated keys afterwards since we still do patching server side as well, and that one we'll have to support for quite some more time (if not until a proper 1.0 release where I assume we can allow ourselves some more user facing breakage)
(There also might've been a small bug in here that prevented users with certain outdated keys to prevent them from enabling certain keys for some reason)
chore: remove unused `currentExtensionIsNightly()` in `config.ts`
I was debugging an unrelated issue in rust-analyzer, but came across this unused code and figured that it's fine to send a fully red PR :)
This PR will fix some typos detected by [typos].
There are also some other typos in the function names, variable names, and file
names, which I leave as they are. I'm more certain that typos in comments
should be fixed.
[typos]: https://github.com/crate-ci/typos
While VSCode [uses it's own implementation for URIs](https://github.com/microsoft/vscode-uri)
which notably doesn't have any limits of URI size, the renderer itself
relies on Web platform engine, that limits the length of the URLs and
bails out when the attribute length of an `href` inside `a` tag is too
long.
Command URIs have a form of `command:command-name?arguments`, where
`arguments` is a percent-encoded array of data we want to pass along to
the command function. For "Show References" this is a list of all file
URIs with locations of every reference, and it can get quite long.
This PR introduces another intermediary `linkToCommand` command. When
we render a command link, a reference to a command with all its arguments
is stored in a map, and instead a `linkToCommand` link is rendered
with the key to that map.
For now the map is cleaned up periodically (I've set it to every
10 minutes). In general case we'll probably need to introduce TTLs or
flags to denote ephemeral links (like these in hover popups) and
persistent links and clean those separately. But for now simply keeping
the last few links in the map should be good enough. Likewise, we could
add code to remove a target command from the map after the link is
clicked, but assuming most links in hover sheets won't be clicked anyway
this code won't change the overall memory use much.
Closes#9926
Per [bjorn3][https://github.com/bjorn3] suggestion resolves cases where
an early return is moved to a separate line due to line width formatting.
This setting changes
```
if (a very long condition) return;
```
to
```
if (a very long
condition) {
return;
}
```
while keeping
```
if (short) return;
```
as is.
In pathological cases this may cause `npm run fix` not to fix formatting
in one go and may require running it twice.
[Prettier][1] is an up-to date code formatter for JavaScript ecosystem.
For settings we rely on [EditorConfig][2] for things like tab style and
size (with added bonus that the code editor with an EditorConfig plugin
does some automated code formatting on file save for you). Unfortunately,
Prettier's Glob handling isn't great:
1. `*.{ts,js,json}` has no effect
2. Similarly, in a list of globs `*.ts,*.js,*.json` only the first glob
has an effect, the rest are ignored.
That's why the file looks the way it does.
The only other setting we change is line width. [Lukas][3] suggested we
use 100 instead of 80, because that's what Rustfmt is using.
[1]: https://prettier.io
[2]: https://editorconfig.org
[3]: https://github.com/Veykril
feat: Support variable substitution in VSCode settings
Currently support a subset of [variables provided by VSCode](https://code.visualstudio.com/docs/editor/variables-reference) in `server.extraEnv` section of Rust-Analyzer settings:
* `workspaceFolder`
* `workspaceFolderBasename`
* `cwd`
* `execPath`
* `pathSeparator`
Also, this PR adds support for general environment variables resolution. You can declare environment variables and reference them from other variables like this:
```JSON
"rust-analyzer.server.extraEnv": {
"RUSTFLAGS": "-L${env:OPEN_XR_SDK_PATH}",
"OPEN_XR_SDK_PATH": "${workspaceFolder}\\..\\OpenXR-SDK\\build\\src\\loader\\Release"
},
```
The order of variable declaration doesn't matter, you can reference variables before defining them. If the variable is not present in `extraEnv` section, VSCode will search for them in your environment. Missing variables will be replaced with empty string. Circular references won't be resolved and will be passed to rust-analyzer server process as is.
Closes#9626, but doesn't address use cases where people want to use values provided by `rustc` or `cargo`, such as `${targetTriple}` proposal #11649
First, we go through every environment variable key and record all cases
where there are reference to other variables / dependencies.
We track two sets of variables - resolved and yet-to-be-resolved.
We pass over a list of variables over and over again and when all
variable's dependencies were resolved during previous passes we perform
a replacement for that variable, too.
Over time the size of `toResolve` set should go down to zero, however
circular dependencies may prevent that. We track the size of `toResolve`
between iterations to avoid infinite looping.
At the end we produce an object of the same size and shape as
the original, but with the values replace with resolved versions.
Config revamp
Fixes https://github.com/rust-lang/rust-analyzer/issues/11790
Fixes https://github.com/rust-lang/rust-analyzer/issues/12115
This PR changes a lot of config names, and a few ones are being merged or split apart. The reason for this is that our configuration names currently are rather inconsistent and some where poorly chosen in regards to extensability. This PR plans to fix that.
We still allow the old config names by patching them to the new ones before deserializing to keep backwards compatability with other clients (the VSCode client will auto update the config) but ideally we will get rid of that layer in the future.
Here is a list of the changes:
These are simple renames `old_name | alias1 | alias2 ... -> new_name` (the vscode client will fix these up automagically):
```
assist_allowMergingIntoGlobImports -> imports_merge_glob
assist_exprFillDefault -> assist_expressionFillDefault
assist_importEnforceGranularity -> imports_granularity_enforce
assist_importGranularity | assist_importMergeBehavior | assist_importMergeBehaviour -> imports_granularity_group
assist_importGroup -> imports_group_enable
assist_importPrefix -> imports_prefix
cache_warmup -> primeCaches_enable
cargo_loadOutDirsFromCheck -> cargo_buildScripts_enable
cargo_runBuildScripts | cargo_runBuildScriptsCommand -> cargo_runBuildScripts_overrideCommand
cargo_useRustcWrapperForBuildScripts -> cargo_runBuildScripts_useRustcWrapper
completion_snippets -> completion_snippets_custom
diagnostics_enableExperimental -> diagnostics_experimental_enable
experimental_procAttrMacros -> procMacro_attributes_enable
highlighting_strings -> semanticHighlighting_strings_enable
highlightRelated_breakPoints -> semanticHighlighting_breakPoints_enable
highlightRelated_exitPoints -> semanticHighlighting_exitPoints_enable
highlightRelated_yieldPoints -> semanticHighlighting_yieldPoints_enable
highlightRelated_references -> semanticHighlighting_references_enable
hover_documentation -> hover_documentation_enable
hover_linksInHover | hoverActions_linksInHover -> hover_links_enable
hoverActions_debug -> hoverActions_debug_enable
hoverActions_enable -> hoverActions_enable_enable
hoverActions_gotoTypeDef -> hoverActions_gotoTypeDef_enable
hoverActions_implementations -> hoverActions_implementations_enable
hoverActions_references -> hoverActions_references_enable
hoverActions_run -> hoverActions_run_enable
inlayHints_chainingHints -> inlayHints_chainingHints_enable
inlayHints_closureReturnTypeHints -> inlayHints_closureReturnTypeHints_enable
inlayHints_hideNamedConstructorHints -> inlayHints_typeHints_hideNamedConstructorHints
inlayHints_parameterHints -> inlayHints_parameterHints_enable
inlayHints_reborrowHints -> inlayHints_reborrowHints_enable
inlayHints_typeHints -> inlayHints_typeHints_enable
lruCapacity -> lru_capacity
runnables_cargoExtraArgs -> runnables_extraArgs
runnables_overrideCargo -> runnables_command
rustcSource -> rustc_source
rustfmt_enableRangeFormatting -> rustfmt_rangeFormatting_enable
```
These are configs that have been merged or split apart, which have to be manually updated by the user:
```
callInfo_full -> signatureInfo_detail, signatureInfo_documentation_enable
cargo_allFeatures, cargo_features -> cargo_features
checkOnSave_allFeatures, checkOnSave_features -> checkOnSave_features
completion_addCallArgumentSnippets completion_addCallParenthesis -> completion_callable_snippets
```
feat: allow customizing the command for running build scripts
I have tested this locally and it fixed#9201 with some small changes on the compiler side with suggestions from https://github.com/rust-analyzer/rust-analyzer/issues/9201#issuecomment-1019554086.
I have also added an environment variable `IS_RA_BUILDSCRIPT_CHECK` for crates to detect that it is a check for buildscripts, and allows defaulting to bogus values for expected environment variables.
10802: Allow clients to configure the global workspace search limit r=Veykril a=knutwalker
Playing around with [helix](https://helix-editor.com) I realized that the global worksapce symbol search works different compared to vs-code.
Helix requires all possible symbols in one query and does no subsequent refinement searched.
This PR adds a configuration option to override the default search limit with the default being the currently hardocded value.
Helix users can increment this limit for their instance with a config like
```toml
[[language]]
name = "rust"
language-server = { command = "rust-analyzer" }
[language.config]
workspace = { symbol = { search = { limit = 65536 }}}
```
Other editors are not affected by this change.
Co-authored-by: Paul Horn <dev@knutwalker.engineer>
Assuming ID=linux in isNixOs by default. You can get away with
default "", but why do that if there's a default value in spec?)
Also removed toLowerCase — it really shouldn't be needed.
Fixes#11709
11445: Upstream inlay hints r=lnicola a=lnicola
Closes https://github.com/rust-analyzer/rust-analyzer/issues/2797
Closes https://github.com/rust-analyzer/rust-analyzer/issues/3394 (since now resolve the hints for the range given only, not for the whole document. We don't actually resolve anything due to [hard requirement](https://github.com/rust-analyzer/rust-analyzer/pull/11445#issuecomment-1035227434) on label being immutable. Any further heavy actions could go to the `resolve` method that's now available via the official Code API for hints)
Based on `@SomeoneToIgnore's` branch, with a couple of updates:
- I squashed, more or less successfully, the commits on that branch
- downloading the `.d.ts` no longer works, but you can get it manually from https://raw.githubusercontent.com/microsoft/vscode/release/1.64/src/vscode-dts/vscode.proposed.inlayHints.d.ts
- you might need to pass `--enable-proposed-api matklad.rust-analyzer`
- if I'm reading the definition right, `InlayHintKind` needs to be serialized as a number, not string
- this doesn't work anyway -- the client-side gets the hints, but they don't display
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Laurențiu Nicola <lnicola@dend.ro>
11281: ide: parallel prime caches r=jonas-schievink a=jhgg
cache priming goes brrrr... the successor to #10149
---
this PR implements a parallel cache priming strategy that uses a topological work queue to feed a pool of worker threads the crates to index in parallel.
## todo
- [x] should we keep the old prime caches?
- [x] we should use num_cpus to detect how many cpus to use to prime caches. should we also expose a config for # of worker CPU threads to use?
- [x] something is wonky with cancellation, need to figure it out before this can merge.
Co-authored-by: Jake Heinz <jh@discordapp.com>
11145: feat: add config to use reasonable default expression instead of todo! when filling missing fields r=Veykril a=bnjjj
Use `Default::default()` in struct fields when we ask to fill it instead of putting `todo!()` for every fields
before:
```rust
pub enum Other {
One,
Two,
}
pub struct Test {
text: String,
num: usize,
other: Other,
}
fn t_test() {
let test = Test {<|>};
}
```
after:
```rust
pub enum Other {
One,
Two,
}
pub struct Test {
text: String,
num: usize,
other: Other,
}
fn t_test() {
let test = Test {
text: String::new(),
num: 0,
other: todo!(),
};
}
```
Co-authored-by: Benjamin Coenen <5719034+bnjjj@users.noreply.github.com>
Co-authored-by: Coenen Benjamin <benjamin.coenen@hotmail.com>